资源列表
pointintriangle
- 点到三角形的距离计算 原理来源于《计算机图形学几何工具算法详解》英文名字叫做"Geometric tools for Computer Graphics",这是一本出发点很好的书,只是可惜其中的错误多的令人目不暇接、难以忍受。完美的东西得来不易,虽然有错误,但是其中的原理还是值得借鉴。 现在是计算点到三角形距离的源代码,附带测试程序,可以直接测试运行。-Point to triangle distance calculation principle derived from
plot3d_viewer
- plot3d格式的查看器,用于导入plot3d格式的文件数据,并三维显示外形、网格、云图等-plot3d format viewer, plot3d format for importing data, and three-dimensional display form, grid, cloud, etc.
TerrainHillshading
- 实现了MFC下OpenGL环境的设置,非模式对话框,DEM高程数据读取,鼠标滚轮控制放大缩小-MFC achieved under the OpenGL environment settings, non-modal dialog, DEM elevation data to read, the mouse wheel control the zoom
G3D-7.00-src
- 图形引擎,有一些通用算法,很不错的一个类库。-Graphic 3D
OpenSceneGraph_Quick_Start_Guide
- OpenSceneGraph是C++的开源库,主要是在科研中用来代替OPENGL等于硬件相关度较高的编程工具。此资料是其的手册文档-OpenSceneGraph is open-source C++ libraries, mainly in the scientific research is used to replace the OPENGL is equal to a high degree of hardware-related programming tools. This infor
MLS
- MLS用於3D曲面變型,可算出較為準確的法向量-This method can be used to 3D surface deformation,can figure out more accurate normal vecter
qizhidonghua
- 一个设置旗帜飘动的动画,使用3dmax制作,对学习动画制作有帮助。-3dmax
capture__screen_pig
- OSG中自动读取像素信息,并存储成BMP格式文件。该示例最大的特点是能够连续抓图。-OSG automatically reads the pixel information, and store into a BMP format file. The biggest feature is the ability to sample consecutive drawings.
export_path
- 在OSG基于路径动画中,如何有效导出动画路径-In the OSG path-based animation, how to effectively export the animation path
BumpMappingUsingCg
- 一篇关于凹凸贴图的教程~非常实用~老师大推~正在翻译中~-a tutorial about bump mapping, tutor strongly recommended. Translating...
NeHeOiv
- NEHE Open Inventor 教程-NEHE Open Inventor Tutorial
TestOfDICOM
- vtk实现的对dicom文件的读取和显示,效果还不错-vtk read dicom file and show