资源列表
OSGPrograming
- OSG编程教程,内容比较详细,是学习OSG编程很好的参考资料。-The Basic Book of OSG Programming.
19.)-3D-Picking-Pt.-2
- 该模型主要是进行3D模型任一点的拾取功能,常用的方法是使用一屏幕上的包围盒去拾取鼠标的点击物体,而我们使用的是光线投射方法。-This tutorial is the continuation of the first tutorial 3D Picking Part1, where we used a bounding box rendered “behind the scenes” to find an object user has clicked on. Problem of this
OgreVideoplugin
- Ogre Videoplugin: 使用OGRE在游戏中显示视频文件(使用directshow\ffmpeg等库)-Ogre Videoplugin: show video file in the game with Ogre
opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which are excellent results.
GodRayEffect
- 上帝之光特效,GodRay, 一种基于shadermodel2.0的特效处理方案,开发工具为XNA GS-God' s light effects, GodRay, the effects of a treatment program based on shadermodel2.0, development tools for the XNA GS
GLut
- glut的源代码,以及其他的一些文件, 版本是3.7
Ninja
- 基于OGRE实现简单动画。实现OGRE应用程序主要的步骤有两个: 一是从类ExampleApplication派生出自己的应用程序类,重新实现createScene函数以创建场景; 二是从类ExampleFrameListener派生出自己的监听类,根据需要可重新实现frameStarted函数以进行特殊的输入控制和动画控制。 -Simple animation based on OGRE. OGRE application to achieve two main steps: Fi
StLViewer
- 读取stl文件,可以看到不同位置的视图,可局部放大图形-Read stl files, you can see the view of the different locations, can be enlarged graphic
ImageProcess2009-1-28
- 三维重构技术,里面有详细的介绍。其开发环境matlab-Three-dimensional reconstruction technique, which has a detailed introduction. Their development environment matlab
QUADTREE
- 根据随机生成的地形快速建立四叉树,并提供漫游功能,对学习三维地形浏览很有帮助。-Based on randomly generated terrain quadtree to quickly create and provide roaming for learning three-dimensional terrain views helpful.
ZJtouting
- 采用正交投影算法,绘制正方体的二维正交投影线框图。-The orthogonal projection algorithm, two-dimensional orthogonal projection line diagram drawing cube.
proteus
- 数字电路时间以12小时为一个周期,显示时、分、秒,具有校时功能,可以分别对时及分进行单独校时,使其校正到标准 时间计时过程具有报时功能,当时间到达整点前10秒进行蜂鸣报时-SHUZISHIZHONG