资源列表
OSG
- Open Scene Graph User s Guide 源码包含Windows和Linux两个平台已经编译好的工程文件以及大量的测试数据文件和例子程序-Open Scene Graph User s Guide includes Windows Linux Data Examples
openglfilesandcode
- opengl的文档与源代码 opengl 入门-opengl learning files and code
SpeedTreeMAX_v4.1_Evaluation
- speedtree 4.1 plugin MAX
3DSolarSystem
- Java写的3D的太阳系模拟程序。任意缩放。-write Java 3D simulation of the solar system. Arbitrary scalability.
car_3D
- 基于vega prime 的视景仿真应用小程序,小车、房屋、闪电效果。-Vega prime-based visual simulation application of small procedures, car, house, lightning effect.
Membrane
- NVIDIA Membrane(隔膜、薄膜特效)源代码 需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
mbhcq
- 模板缓冲区 简单实现效果 推荐新手学习 如有不懂的地方可以加玩的Q530641-Simple implementation of the buffer recommended by the template effect, if any do not know where beginners learn to play Q530641333 can be added
dili
- 该软件可以进行地理数据的分析,可以创建三维空间模型,同时能进行数据管理与分享,有好高的应用价值。-The software can carry out the analysis of geographic data, you can create three-dimensional model, data management and sharing of high value.
painter-algorithm
- 画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
3wzh
- 一个很好的学习三维立体图形编程的实例程序,用转换矩阵实线坐标转换,里面有三视图、直观图、斜二测画法等。-A very good study three-dimensional graphics programming examples of procedures, with conversion matrix solid coordinate conversion, there are three views, intuitive chart, oblique double axonometri
Introduction_To_Direct3D9_Chinese_Edition(WenYunBi
- Introduction.To.Direct3D9中文版(翁云兵版)书附带源码
DIBR
- 采用的是1D-fast VSRS方法的虚拟视点绘制方法,DIBR程序可以直接使用-vsrs dibr