资源列表
RayTrace_3.2b.zip
- 光线跟踪软件,它包含处理几何对象类,射线追踪和确定与几何对象射线的交点。可能需要修改,使之适合您的应用程序。主要的工作区文件是RayTraceKd / RayTraceKd.sln。 (作者:Sam Buss) ,Ray-tracing software, which includes dealing with geometric object classes, ray tracing and identification of an object-ray intersection geomet
Calibration-and-reconstruction
- 通过两个摄像机的配准,实现三维空间点的重建。-Registration through two cameras to achieve the reconstruction of three-dimensional space points.
osg-water-reflect
- 用osg 写的实现水面映射的程序,可以在水面上实现倒影。-Implementation of the water with osg write mapping program, you can achieve on the water reflection.
mfcVega2
- 基于MFC的简单Vega程序,对于Vega初学者很有用的-Vega based on a simple MFC program, very useful for beginners Vega
Test2
- OGRE动画 ,监听,不错的新手入门程序!-ogre animation ,framelistener,a good example for new learner!
OSG
- OSG程序设计教程,适合初学者学习OSG,介绍OSG基本结构、功能等-OSG programming tutorial for beginners learning OSG, OSG introduce the basic structure and function
JSVM6
- jsvm是jvt小组提出的基于h.264的多视点视频编码的一个测试模型,其中包含jsvm的标准。-jsvm jvt group is based h.264 the Multi-View Video Coding a test model, which includes jsvm standards.
WebGL_Lessons_01_to_16_all_demos
- webgl 教程 内容及例子详解 webgl 教程 内容及例子详解-webgl tutorial content and examples explain webgl tutorials and examples explain the contents of the tutorial content and examples explain webgl
cubemap_photovr
- 一个天空球实现程序,使用Cubemap 提供了包括OpenGl,Dx9,Dx10三种实现方法-Implementation process of a sky ball, use Cubemap provided include OpenGl, Dx9, Dx10 three ways
NormFet_WindowsXP_src
- 计算点云数据的法向量和局部特征,以备三维重建运用-The normals and features can be computed from a point cloud using the NormFet software
texture_src
- 可根据现有的二维图片,进行三维纹理块的绘制-3d texture paint
DirectMusic
- D3D中加载音乐的简单源码,一看遍懂,初学者必看。-D3D simple to load music source, looking around to understand, beginners must-see.