资源列表
meshsimplification
- 网格简化程序基于3D三角网格简化,代码简单实用,而且非常有效的节省时间-meshsimplification is a C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes. The goals of the code are ease of use and efficiency, possibly at the expense of some genera
Showmesh
- 使用D3D读取.x文件并且显示之,对代码做了尽量简洁的封装,封装了MyMesh类和MyCamera类,对初学者入门很有帮助。-Use D3D to read. X file and displayed on the code is made more concise package, encapsulates MyMesh class and MyCamera class started very helpful for beginners.
Bezier
- 有两个功能,一个是画Bezier曲线,一个是利用Bezier曲线画一个茶壶-Has two functions, one is drawn Bezier curve, the other is to use Bezier curves to draw a teapot ...
ICP
- 用svd的方法最优化求解两个点云的变换矩阵,R和T(Using SVD method to optimize the transformation matrix, R and T of two point clouds)
zuobiaobianhuan
- 此程序可完成不同坐标系之间的转换,需输入原始坐标点,平移量和三坐标轴旋转量。-This program can complete the conversion between different coordinate system, need to input the original coordinate point, translation and three axis rotation amount..
3DGame.rar
- DirectX9游戏程序设计入门,包括pdf和书上的源代码,DirectX9 Game Programming entry, including the pdf and the book' s source code
bundler-v0.4-source.tar
- 通过图像生成稀疏点云,并能得到相机的内外参数,可直接编译的-structure from motion. Generate sparse cloud from collected images, and recover the geometry of cameras
360-degree-panorama-player
- 这个程序是JAVA脚本的,只要放置全景图就可以进行播放。即用现有的球形全景图更换实例中的图就可以播放。-360 degree panorama player
PointSetAlign
- 3D点云拼接,实现旋转平台点云,ICP配准。点云格式ply,标定好旋转轴后实现拼接然后配准(3D point cloud splicing, rotating platform point cloud, ICP registration. Point cloud format ply, after calibrating the rotating axis, realize registration and registration.)
Billboards
- 3D Graphics with XNA Game Studio 4.0中的电子公告板技术制作三维的植物的效果源代码-Electronic bulletin board in the 3D Graphics with XNA Game Studio 4.0 technology to produce three-dimensional effect of the plant source code
VTK01
- VTK调用的一个例子,入门的朋友可以看看,vs2010编译,需要先配置vtk。-An example of VTK call, entry friends can see, vs2010 compiler, you need to configure vtk.
GeoBrush_src
- 三维网格融合的软件GeoBrush源码,外国牛人写的源码,包含网格数字几何处理等-source code of mesh merging