资源列表
ogreAPI
- OGRE是一个用C++开发的面向场景、非常灵活的开源3D引擎,这个是ogre的api。-OGRE is a with C++ development-oriented scene, very flexible and open-source 3D engine, this is the ogre api.
MyDormitory1
- 用VRML创建一个虚拟现实场景 要求用到造型、材质、编组、位置转换、文本、纹理、声音、光照、空间和视点导航等相应节点的设置功能 1.场景为寝室的模型(点击My Dormitory.wrl查看) 2.桌子 椅子 墙 门等等均是用矩形搭建而成,床铺的护架包括阳台的栏杆是用横竖的圆柱拼成,交接处用圆球来使其圆滑。 3.正门和卫生间及洗浴室的门用滑动式 点击可以平移开。 4.我的桌上(一号位)墙上壁挂式屏幕 5.音频我设置了10个声音源,团团围住了房子,目的是体会超爽
OpenSceneGraph-Data-3.4.0
- OSG 3.4数据文件,使用前应设置OSG_FILE_PATH环境变量(The OSG 3.4 data file, the OSG_FILE_PATH environment variable should be set before use)
VRML-ABC
- VRML新手入门教学材料,适合刚开始学习VRML的同学-VRML ABC
potinopack
- Unity3D 药水包 可动态改变颜色,得再unity3d引擎中运行-Unity3D syrup pack can dynamically change the color, the engine was running again unity3d
particle
- 《精通DirectX 3D》15 粒子系统 源代码-" Proficient in DirectX 3D" 15 Particle System Source Code
SceneViewer
- OSG地形仿真,实现了爆炸效果等等哈哈哈啊为首的-osg Terren KO hello
disparity_to_3d_reconstruction
- 双目视觉中,利用视差图进行三维重建,实现三维重建的点云显示,并获取深度信息。-Binocular vision, the use of disparity map for three-dimensional reconstruction, three-dimensional reconstruction of the point cloud display, and access to the depth of information.
The_simulation_result
- DirectX 3D实现的海浪效果模拟-DirectX 3D realization of the wave simulation results
The-computer-aided-design-and-NURBS
- 本书详细介绍了有关NURBS从20世纪80年代中后期以来,国际国内的重要研究成果。本书强调几何原理及面向工程上的应用。-This book details about NURBS from 20 since the late 1980s, the importance of international and domestic research. Book emphasizes the geometric principles and for engineering applications.
groundtruth
- 高光谱源数据,用于高光谱实验。高光谱源数据,用于高光谱实验-Hyperspectral data source for hyperspectral experiment.Hyperspectral data source for hyperspectral experiment
glexcess.tar
- 一个基于 opengl的3D应用程序,曾被用来测试显卡性能的好工具.这个程序值得一读,特别是基于嵌入式开发的,使用X+OpenGL的平台.对于做驱动和写AP都是一个很好的测试及参考代码.-Opengl, 3D-based applications, has been used to test a good tool for graphics performance. This program is worth a read, particularly those based on embedde