资源列表
DecimateVTK
- 基于WildMagic5以及VTK的网格精简。-Grid decimation function based on WildMagic5 and VTK
Medical2
- 实现bmp或者png格式的切片图像序列的体绘制 可以采用三种体绘制方法-vtkVolumeRayCastCompositeFunction bmp/png
OSGOpenGL
- OSG与OpenGL虽然都为三维显示的利器,但是他们有着很大的不同。本程序主要是OSG与OpenGL坐标系对比之OSG-Although both OSG and OpenGL three-dimensional display of a weapon, but they are very different. Comparison of this program is to coordinate OSG OSG and OpenGL
hsv_convert
- Convert Color space HSV to others-Convert Color space HSV to others
3Dtransformation
- a program that creates a cube and some operations are performed
BaseSpecMapEffect
- 基于WildMagic5的视效器,具有颜色贴图,反射贴图功能。-WildMagic5 based visual effects, has the color map, reflection mapping function.
FFT
- 图形图像处理,采用傅里叶变换应用于相位为解包裹,已经测试过可用,初学者可以参考一下-Fu Liye transform for phase unwrapping of the research, has been tested, the program can be used, graphics and image processing of the students can see
DrawPBezierSurface
- 绘制P-Bezier曲面的matlab程序,不同于传统的Bezier曲面,P-Bezier曲面仅含纯三角多项式。压缩包中,DrawPBezierSurf.m文件可运行,其中可以设置控制顶点和形状因子,可以更改控制网格的颜色。程序对任意m*n阶的P-Bezier曲面均适用。-Draw P-Bezier surfaces matlab program, unlike traditional Bezier curve, P-Bezier surfaces containing only pure tr
3DReconstruction
- 基于二维照片的体素法三维重建程序,重建之前进行误差分析,效果还可以。-Voxel-based method two-dimensional picture reconstruction process, before reconstruction error analysis, the effect can be.
pointintriangle
- 点到三角形的距离计算 原理来源于《计算机图形学几何工具算法详解》英文名字叫做"Geometric tools for Computer Graphics",这是一本出发点很好的书,只是可惜其中的错误多的令人目不暇接、难以忍受。完美的东西得来不易,虽然有错误,但是其中的原理还是值得借鉴。 现在是计算点到三角形距离的源代码,附带测试程序,可以直接测试运行。-Point to triangle distance calculation principle derived from
percent10r35-1
- 产生一定体积分数的等径园,采用python编程,方便导入abaqus中,非常好用。自己编的,写的可能不是很好。现在正准备编写一定体积分数3D非等径球的堆垛模型,有好建议的可以共同探讨!-a python program to generate a given volume fraction of sphere in a cubic body.
2d-3d
- 通过代码实现二维,三维图形的变换,包括 平移,旋转,对称等,并有转换后的基本坐标-Through code 2 d, 3 d graphics transformation, including translation, rotation, symmetry and so on, and have basic coordinates after conversion