资源列表
BuildOctree
- 为点云数据建立,八叉树结构。可用于点云配准、识别、重建。(Building octree structure for point cloud data)
osgearth_city
- osgEarth地球上,添加一座城市,视点朝向,日光滑动设置,时间更迭(FUNCTION: osgEarth add city)
octree
- 八叉树算法的简单源代码,vc++的运行环境-Simple octree algorithm source code, vc++ runtime environment
3DTexture
- texture class for 3d objects 3ds
jhtx
- 三维几何图形,包括圆锥面,六面体,供初学者个人练习使用。-Three-dimensional geometry, including the conical surface, hexahedron for beginners personal practice use.
py-opengl
- 程序采用的算法是,最短距离法,源程序由三个文件组成。 CoordinateTransformation.py模块 主要负责将轮廓线进行处理,从而使他们在一个平面的单位正方形内。 PointPair.py模块 主在负责将接收经过CoordinateTransformation处理后两层轮廓线数据,对他们使用最短距离法从而将每个三角片的三个顶点确定下来,并返回其索引值 Main.py 主要负责调opengl以及组织和显示。 -Program uses the algori
fmm
- FASR MARCHING AND DEMOS
IMM
- IMM算法 包含CA CV CT模型 较为常见的基本模型-IMM algorithm consists CA CV CT model more common basic model
dangle
- 判断空间坐标内任意一个三角形与一条运动线之间是否产生碰撞 关于碰撞的代码-judgment within the space coordinates of a triangle with the arbitrary exercise a line between collisions produce code on collision
3DGraphic
- 这是我初学opengl写的两个关于旋转物体的代码,一个是行星旋转模拟,一个是模拟机器人手臂,可供初学者使用-This is what I wrote two novice opengl on the rotating object code, a planetary rotation simulation, a simulated robot arm is available for beginners to use
TheSolarSystem_3D
- 个人所写matlab代码,应用三维坐标变换原理在空间中模拟行星运动轨迹。其中涉及3维作图,图形object,矩阵变换等等。-Written by myself, the use of three-dimensional coordinate transformation principle in space simulation of the planet s trajectory. Which involves three-dimensional mapping, graphics objec
matlab_NURBS_ToolBox.rar
- 利用B-spline型值点求控制点,本例是用MATLAB实现的,using points in B-spline to get the control points, matlab