资源列表
NeHe.OpenGL
- opengl教程,各个方面的实例代码以及操作步骤,十分详细!-good!
StepinGL
- 本系统是在一个简易的opengl程序框架基础上实现了三维地球仪的展示,并且提供移动视点,拷屏等操作-This system is in a simple opengl application framework based on the display of three-dimensional globe and to provide mobile point of view, screenshots and other operations
CloudDemo
- 实现云的渲染效果,是云看起来更加漂亮,用shader实现的
RenderTechniques_02_2016
- Xbox开发平台D3D渲染的例子,详细描述了如何在windows平台的渲染方式。-Examples of the Xbox platform D3D rendering
pick_1
- 这个代码是在D3D环境中的拾取功能,通过鼠标的点击来拾取屏幕上的信息-C++ D3D
matcom-do-picture
- matcom读取文本矩阵作图,实现了很好的功能,大家可以看看,很实用的东子-matcom read the text matrix mapping, to achieve a good function, we can see, very practical East sub-
aoisrc25
- 一个用Java语言写成三维建模和渲染软件,可以创建高质量的具有真实感的三维模型。它使用方便,可以对纹理和材料等效果进行编辑,可以产生具有真实感的图像。
Lagrangian
- 流体模拟中SPH方法,介绍详细,资料权威,适合上手。-Fluid simulation in SPH method, introduced in detail, authority, suitable to use.
WindowsFormsApplication1
- 在c#语言环境下基于directx展示三维模型-display 3d by using directx
PointCloud3DReconstruction
- 实现了点云的三维网格化重建,并附上了些测试点云数据-Realized three-dimensional grid point cloud reconstruction, along with some test point cloud data
Flood3D
- 基于种子填充算法的洪水淹没三维显示的程序-Seed filling algorithm based on three-dimensional display of the flood program
triangulation-of-point-cloud
- 3D点云的三角化程序,有多个模型验证三角化程序的有效性-triangulation of point cloud.many models validates the effectiveness of the triangulation.