资源列表
Lab-assignment-1-jiang-xiaodong
- XNA编写的正方体,并对每个面进行贴图,并有鼠标控制-CUBE in the XNA
ParticleGen
- 基于DX的喷泉粒子系统,适合新手研究学习。需要安装DX。-DX-based fountain particle system, suitable for beginners to learn
D3D
- D3D例子,凹凸纹理应用,其中一个例子实现了水波的模拟,采用的DirectX9.0b-D3D example , bump mapping applications, one example of wave simulation , used DirectX9.0b
directx_water_wave
- 用directx製作的水紋,兩種方式實現,可針對需要製作水紋的人使用-Produced using directx waterlines, two ways can be for people who need to make use of waterlines
readOBJ
- 实现OBJ格式文件的读取,并且进行三角面片的绘制-the read of OBJ file and the rendering if triangles
CG_Homework_Zbuffer
- 真实感计算机图形学中的ZBUFFER算法实现。实现平台VS2012.-ZBUFFER realistic computer graphics algorithms. Implementation platform VS2012.
Flash实验报告
- 实现DDA直线画法和中点画圆法。 实现vc++6.0下实践图形算法(要求任意指定一个起始点坐标作为圆心和终止点坐标形成的半径)
osg_second
- osg编程学习实例,对OSG初学者来说很有帮助-the sample for studying the osg is very useful
dffs
- 3D作业 opengl c++ 简单场景转动 贴图 不是用camera做的 还有用简单的长方体和球堆砌出来的机器人 简单的键盘交互 也可以鼠标交互 在鼠标那里可以自己改-3D operations opengl c++ simple rotating scene mapping camera doing more than using a simple rectangular and the ball fabricated robot interaction can also be a simp
VESTA
- 用于晶体结构建模,数据可视化。可以直接读取vasp的电荷密度文件,可视化自旋电荷密度图。-VESTA is a successor to two 3D visualization programs, VICS and VEND in the VENUS package. Atoms can be drawn as ball & stick, space filling, polyhedral, stick, wireframe, thermal ellipspoids. Mouse click
Game3D_shadow
- 这是DX做场景的案例。。。希望有兴趣的人大家可以一起来探讨-This is the case of DX do the scene. . . I hope that those who are interested we can work together to explore the
磁流体推进器原理
- 在VC++平台上,将磁流体推进器原理可视化,控制变量,改变其速度等。(On the VC++ platform, the principle of magnetic fluid thruster is visualized, the variable is controlled, and its speed is changed.)