资源列表
vrp8.0315(share)
- 最新的VRPlatform软件平台,虚拟仿真开发的优势平台
mpu_oct
- 实现点云数据的八叉树均等剖分(八叉树,一个立方体等分为八份,并可以持续的细分下去,虽然每个节点都能分出八个叉,但形象,且等分空间,简单容易理解。),并利用MPU实现数据的三角化,可视化等。(MPU, pointcloud, octree)
simpleGL
- This example of a Simple openGL use in 3D graphics with GPU High performance technologies,
3D-reconstruction
- 浙江大学的3D重建的论文,中文的,包括硕士论文和博士论文,对于研究3D重建的朋友或许有点帮助,-3D reconstruction of Zhejiang University
COpenGL
- 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f-Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...
testmfc64
- 使用mfc和openscenegraph浏览模型文件,使用vs2008编译,需要osg环境配置-The use of MFC and OpenSceneGraph browsing model file, use the VS2008 compiler, OSG environment configuration
Coordinate_trans
- 坐标变换,根据一个3D坐标和一个转换矩阵换算成另一个3D坐标-Coordinate transformation, according to a 3D coordinate and a transformation matrix converted into another 3D coordinates
Packages
- 全景图制作,通过打开java或者通过浏览器打开-Panorama produced by opening the java or through a browser opens
DragDropToolDemo
- 用于两个三维模型进行合并得到一个模型的源代码,国外学者基于自己发表的论文开发-Three-dimensional model for the two merged to get a model of the source code, foreign scholars published papers based on their own development
3rdParty_VC10_x86_x64
- 使用OSG编程时的第三方库文件,可以读取osg,jpg,png等格式文件(Third party library files when using OSG)
OSG2.8
- 是OpenSceneGraph的参考文档 可以供用户参考类的成员变量和函数以及简介-OpenSceneGraph reference documentation for user reference class member variables and functions, as well as the Introduction
LightMap
- LightMap的生成方法,shadr:Diffuse & Texture-LightMap generation method