资源列表
cubemapping
- 简单的openGL纹理贴图,实现一个把图贴到立方体上的函数,立方体里画反射面的水壶,贴图倒影在水壶上,转动鼠标改变视图。用法见readme.txt-This project is developed on the platform of VS2010,it implements the cube texture mapping in openGL
blender-2.48a.tar
- Source Code of Blender, a 3D creation software.
VolumeRendering
- 光线投射法体绘制,用MFC实现医学图像三维重建和可视化(raycasting volumerendering)
max7sdk
- 3DMAX7 SDK,开发3D游戏程序必备,MAX7 SDK 开发包和VC,D3D环境可以混用,实现功能强大的游戏引擎-3DMAX7 SDK, essential to develop 3D games, MAX7 SDK development kit and VC, D3D environment can be mixed to achieve a powerful game engine
MFC_OSG
- mfc与osg单文档源码 实现显示图形,ive格式文件-mfc and osg single document source to achieve display graphics, ive format
UNITY_3D
- 提供unity3d中texture在directx下的本地操作。(Provide the local operation of texture in directx in unity3d.)
cuda_emicp_softassign.0.1.tar
- EM -icp code on cuda
Shape-Diameter-Function
- 求解shape diameter function (SDF)三维形状特征的源代码,对三维形状的尺度大小,刚性形变都有很好的鲁棒性。是比较稳定显著的特征。-this algorithm is a volume-based shape-function called the shape diameter function (SDF), which remains largely oblivious to pose changes of the same object and mai
3Dsaiche
- 用DIRECTX9开发的3D赛车游戏,供初学3D游戏编程的人参考-Developed with DIRECTX9 3D racing game, 3D game programming for beginners Reference
Example1
- 绘制一个正方体,通过上下左右键控制其上下左右移动,通过x和y键控制其绕x轴和y轴旋转。-Draw a cube, controlled by the arrow keys to move up and down, by the x and y keys to control its rotation around the x-axis and y-axis.
pcd
- 这是点云库学习pcl里面的程序中所提到的pcd格式的文件。-point cloud pcd
lv_bo
- 基于PCL的点云滤波处理主程序,基于点云库实现,可以进行点云的简化,加速-Based on the PCL point cloud filter processing main program, based on point cloud library implementation, can be point cloud simplification, acceleration