资源列表
CollisionDetection1
- opengl环境下实现方块中球体的碰撞检测-Collision detection of sphere in C++ environment
PondWater
- 真是水面的渲染,可以看见波光粼粼的水面,并且支持倒影、发射、折射。提供RTT技术的完整代码-Is the surface rendering, can be seen sparkling water, and to support reflection, emission, refraction. RTT technology to provide a complete code
OGRE-learning
- OGRE学习资源包,以及一部分wiki,适合初学者学习-Sourse Package for learning ogre,and some wiki for ogre
GraphicsPro_ADD-Fog
- D3D图形场景实例,C++编程,三维场景,主要内容是创建一个飞机模型使之旋转。-D3D Graph example
library
- skpviewer做的图书馆模型,可以与unity3D共同开发实现场景漫游,做的粗糙,仅供参考。(Skpviewer library model, can be developed together with the unity3D to achieve the scene roaming, do rough, for reference only.)
ode-0.11.1
- 可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be
tongshi
- 计算飞机在山峰之间的三维通视区域 用于雷达探测-tong shi qu yu
Laplacian-smoothing
- 使用VS2010及Opengl实现的基于半边结构的拉普拉斯平滑,半边结构是自己实现的。-Opengl achieved using VS2010 and the structure of the Laplace-based half smooth, half structure is the realization of their own.
Graphic
- opengl绘制机器人,这是简单的程序。利用了glut库,所以需要你配置好这个库-opengl rendering robot
zhang_VRML
- 这是中科院的学生做的校园漫游的课程实践,有参考价值哦!-This is a CAS school students roaming the course to do the practice with reference Oh!
VTK
- VTK可视化开发工具的一些头文件、库文件及动态链接库文件。-VTK visualization tools some of the header files, library files and dynamic link library file.
TaskingGameEngineAnimation_Source
- 利用Tasking方法使3D運算效能可以隨著CPU core的增加而隨之提高,以單線程之animation system轉換成多線程為範例。-Tasking allows programs to benefit from scaling as core counts are increased giving our users a great game experience consistent with their choice of hardware. In this sample we