资源列表
FountainParticle
- 基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)
PointPicking
- PCL点云选点操作,可以作为参考,是一个控制台程序,作适当修改可以嵌入到Qt中,实现选点操作。-PCL point cloud sourcing operation can be as a reference, is a console application, make appropriate modifications can be embedded to QT to achieve sourcing operation.
G3D-7.00-src
- 图形引擎,有一些通用算法,很不错的一个类库。-Graphic 3D
vrml20
- 这是一本介绍虚拟现实的语言书籍。该语言适用于网络上三维编程。-This is to introduce a virtual reality language books. The language applies to three-dimensional network programming.
VRML_PDF
- 本书籍是一本很好的VRML参考书籍 同时也是初学者很好的入门资料
FocalPressL
- Learning 3DS Max 2008 Foundation Autodesk
DirectX9.0P3D
- DirectX 3D龙书附属的代码,分为三章。-DirectX 3D dragon appended code, divided into three chapters.
FD
- parasolid 的技术文档,其中详细介绍了 拓扑 几何的基本概念,历史,拓扑命名,Redo/Undo 等关键技术(technical document of solid modeling kernel, parasolid)
EnhancedMesh
- direct3d 图像渲染样例程序,贴图以及各种功能俱全-sample program direct3d image rendering, texture and taste a variety of functions
MESH--SIMPLE
- 针对ply文件格式的网格简化代码实现,简化方法主要是利用二次误差矩阵的方法减少面片数。在vs上执行oglpmesh.dsw文件在视图中添加文件中的自带的ply模型可进行模型简化实现。-The simplification method is to reduce the number of patches by using the quadratic error matrix method. Execute the oglpmesh.dsw file on vs Add the ply model
Scene
- Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the r
2015-11-19_00001-009
- dental tooth Abutment 3d mesh model