资源列表
sketch_170824boxes
- maze generated by processing
DirectXProgram
- 文件包内有大量用DirectX编写的源码。
OgrePMFC
- Ogre MFC相结合 实现多窗口显示,是一个比较好的例子.-Ogre MFC相结合 实现多窗口显示
MeshLab2016.12
- Meshlab installation file
ScenarioEdit3D
- 基于VC Vega prime 的三维以及人机交互界面 三维想定编辑-VC Vega prime-based three-dimensional and three-dimensional man-machine interface to be edited
surface_recon-a-mip
- 最大密度投影方法MIP实现图像三维可视化,直接读取MAT数据即可,是三维可视化较为重要的方法之一-MIP maximum intensity projection images to achieve three-dimensional visualization, the data can be read directly MAT, is three-dimensional visualization of the more important methods
PBR BASIC KNOWLEDGE
- Physically Based Rendering, Third Edition Unity Shaders and Effects Cookbook
DX10_Source
- Advanced 3D Game Programming with DirectX 10一书的配套源码
mpStarTrooper
- 这个是Unity3D通过自身自带的服务器制作的局域网联网游戏-This the Unity3D produced by the server itself comes LAN networking game
Ray-Tracer-master
- 光线追踪的源码,对图形学深入理解很有帮助-ray trace demo, useful in computer graphics study
movie
- 使用vrml来实现控制电视播放的代码,虽然还有缺陷,但大体功能已经实现,希望学习的童鞋可以继续完善。-To achieve control using the vrml code for television, although there are flaws, but generally function has been, and the hope of learning can continue to improve children' s shoes.
OSG_Examples
- OSG程序设计教程一书的源码,包含了基本操作、交互、漫游、渲染、粒子效果等。-A source book of the the OSG program design tutorials, basic operation, interaction, roaming, rendering, particle effects.