资源列表
youxi-3dsheji
- 做游戏的朋友可以拿去研究哦!3D制作我是菜鸟好的东西拿出来分享咯- Game friends can take the research Oh! 3D production me rookie good things to share!
cppRaytracing
- Raytracing,光线跟踪算法,实现全局光照,可直接运行!-Raytracing algorithm!
RayTracer
- 基本的光线跟踪程序,含场景文件,光线,能很好解释光线跟踪理论-Basic ray tracing procedures, including scenes of documents, light, ray tracing can be a good theory to explain
raytracer
- 光线跟踪的源代码,C++写的很不错,适合学习-Ray tracing of the source code, C++ was very good for learning
SceneOBJ_sample
- opengl场景管理程序源代码,来自www.physdev.com-opengl scene management program source code, from www.physdev.com
source
- povwin-3.62,另一个射线追踪算法的C++源代码-povwin-3.62, another ray tracing algorithm for C++ source code
Silverlight
- 实现放烟花的效果,很好看哦,大家有兴趣可以看看。-silver light,just for fun
sight
- 利用osg实现狙击枪瞄准镜的效果,摄级hud相机原理-The osg sniper rifle sight effect, photo class hud camera principle
Undo
- 1.为开发CAD/CAV等软件时提供一种撤消,重做功能思路(undo/redo) 2.本程序是MFC的一个DEMON的全部原码,希望对你们有帮助-undo/redo source code
Calibration-and-reconstruction
- 通过两个摄像机的配准,实现三维空间点的重建。-Registration through two cameras to achieve the reconstruction of three-dimensional space points.
simplification
- 三角片图形简化源代码,使用vc++和OpenGL开发,功能强大-Triangle mesh simplification source code,developed by visual c++ and opengl,it s very useful!
PickDemo02
- 我本人做的一个拾取算法实现的程序,主要是利用鼠标以及摄像机生成的射线进行判断,图像可以用鼠标进行拾取-I do a pickup algorithm procedure, mainly using the mouse and the resulting ray camera to judge, the image can be picked up with the mouse