资源列表
JavaRule
- 介绍了关于JAVA的在编程规则,解决程序员在编程中遇到的问题.-briefed on the Java programming rules, the programmers to solve programming problems encountered.
progrome
- 介绍了应用汇编语言进行汽车动画程序开发,发声系统程序开发的事例.-introduced the application for the car assembly language animation program development, program development system audible examples.
Quick.Start.Virtools
- 用于游戏开发的工具Virtools的使用,这个工具是很出名的,可以制作强大的3D效果.-for game development tools addressed the use of this tool is very well-known, it produced powerful 3D effects.
J3D
- 用java做的一个立体正方形!可以通过键盘或鼠标实现左右上下移动;放大或缩小: .doc 里面有运行通过的源码和截图~-done with a three-dimensional square! Through the keyboard or mouse up and down about achieving; To zoom in and out : . doc inside running through the source code and screenshots ~
Entity3
- 实现了三维变换的一些基本功能: 以直线为轴进行旋转 以一点为基点放缩 对直线L作镜向 对平面作镜向 得到三维结构的投影 -achieve a three-dimensional transform some basic functions : a straight line to rotate around the axle of the base point of the linear scaling L for planar mirror to the right t
000Morph
- 三维图象处理软件,有visual c++写成的 里面还有图象分割,形态学处理-3D image processing software, a visual c there is also written in image segmentation, morphological processing
msvc_at3dx1-2-3
- 3D秀字程式,可秀出旋轉立體字 使用visual c++編譯-3D-word programming, rotating three-dimensional characters in 2004 and the use of visual c compiler
YCbCr_to_rgb
- 颜色空间转换代码,ycbcr对rgb的转换verilog代码.YCBCR的格式是ITU601格式.-color space conversion code, RS right rgb conversion Verilog code. YCBCR format is ITU601 format.
FresnelReflection
- 实现菲涅尔(Fresnel)反射的源代码 需要DirectX8以上硬件支持。-achieve Fresnel (Fresnel) reflection of the source code needs more DirectX8 hardware support.
Membrane
- NVIDIA Membrane(隔膜、薄膜特效)源代码 需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
AntiAliasingWithPostProcessing
- NVIDIA反锯齿效果处理演示源代码 包括透明反锯齿模式。 需要硬件支持DX8.1的显卡-NVIDIA aliased effects processing demo source code, including transparency antialiasing mode. Burn needs hardware graphics support
HardwareShadowMap
- NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.