资源列表
PolygonCollision_OGL
- VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形-VC+Opengl 3D collision test, the theory is using every triangle to simulate scene.
OPENGL_Demo
- 一个简单的OPENGL程序源码,对于OPENGL的初学者有很大的帮助,包含了坐标设定,转换矩阵,光照-a simple procedure source OpenGL, OpenGL and beginners are of great help to contain the coordinates of the creation, conversion matrix, light.
图形学-原点旋转
- 本人在国外读CG时老师演示的一份作业,绝对原创!请下载使用者保留程序上的copyright说明!本程序是用OPENGL实现的原点旋转,值得初学者参考学习-I read CG abroad when a teacher demonstration operations, absolute originality! Users download the reservation procedure on the copyright note! This procedure is used to ach
Visual C++下OpenGL开发框架与应用
- 有关图形的编程,我想在VC++下开发OpenGL是个良好的选择-the graphical programming, I think in VC + + development OpenGL is a good choice
soliar
- the code of opengl for the beginner. this codes show how to use lighting and material
《OpenGL图形程序设计指南》源代码
- 《OpenGL图形程序设计指南》源代码,可供参考-"OpenGL graphics programming guide" source code is available for reference,
用delphi开发OpenGL例子
- 用delphi开发OpenGL的例子-with examples of the development of OpenGL
tunnel
- Delphi + OpenGL编写的类似于赛车路面的延伸的程序,可以教会大家怎么去画弯曲的管道及进行大量的重复贴图计算-Delphi OpenGL similar to the preparation of the extension of road racing procedures, how we can go church painting curved pipe and a lot of repeat mapping calculation
NSFonts
- Delpphi + OpenGL 演示3D文字的创建及自由变换的例子。-Delpphi demonstration OpenGL 3D characters and the creation of a free transform example.
glpickingdigi
- Delpphi + OpenGL 这是一个模拟太阳系中太阳、地球、月球运动的例子,主要介绍在OpenGL如何创建对象,以及如何使用鼠标拾取对象。-Delpphi OpenGL This is a simulation of the solar system, the sun, Earth and the Moon example, introduces the OpenGL how to create objects, and how to use a mouse, pick up object
fireworks
- Delphi + OpenGL 这是一个模拟烟火效果的例子,主要是演示3D粒子变换以及粒子的生命周期。-Delphi + OpenGL This is a simulation example of pyrotechnic effects, mainly demonstration 3D particle and particle transformation of the life cycle.
boids
- Delphi + OpenGL 一个类似3D水族箱屏幕保护的例子,主要是演示OPENGL随机、多线程技术及多层贴图的应用。-Delphi + OpenGL 3D aquarium a screen similar to the example of the protection is mainly demonstration OpenGL randomized, multi-threading and multi-storey mapping applications.