资源列表
picktest-src-12-29-05
- The complete picking algorithm is a pure C++ software based solution without using the OpenGL picking API.
OpenGL
- OpenGL 参考手册,讲的比较全面,值得一看。
texture-and-light
- 这是一个关于opengl的光和纹理的学习教程,对于刚入门的人会有帮助- a course about the study of light and texture by opengl
OpenGL+refrencebooks
- OpenGL参考手册,中文版 内容较为详细,适用于初学者-OpenGL Reference Manual, the Chinese version of a more detailed content applicable to beginners
GLDemoApp_demo
- 使用Opengl编程的例子,功能完善,对学习游戏和opengl有很好的借鉴价值,简单易懂-This is a simple framework for prototyping OpenGL and game applications. It provides a quick way to get up and running with all of the most commonly used tools already built in.
opengl
- 学习OpenGL的参考手册,一共有7章,第1章OpenGL简介,第二章基本OpenGL操作等-OpenGL reference manual to study, a total of 7 chapters, Chapter 1 Introduction OpenGL, OpenGL chapter basic operation
MISSILETEST
- 实现模拟导弹发射场景,实现多视角观察导弹运行弹道-Implementation scenarios simulated missile launch, multi-perspective on running ballistic missile
glsl_shadowmap
- glsl frustum cull,shadowmap scene ambient occlusion
VRDemo
- 虚拟现实,能够变换角度,观察场景的每一个地方。-Virtual reality can change the angle to observe the scene of every place.
Camera-shadow-light-in-Ogre
- 学习 Ogre 引擎中对摄像机、阴影和光照的处理-Learn to use Camera, shadow and light by Ogre-Engine.
6
- DX GAME 书例子 第6章内容例子
OpenGL
- 本书是OpenGL 参考手册的第3版,对OpenGL的函数进行了详细而简洁的说明,是程序员利用OpenGL进行程序开发的不可缺少的工具书。 PDF格式。