搜索资源列表
Scene
- 利用OpenGL来进行的三维场景的绘制。 -use OpenGL for the 3D scene rendering.
Scene
- Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the r
Autobots3D
- This an application of 3D computer graphics designed using JOGL and Netbeans IDE. This loads the .obj and .mtl files in a 3D Scene. Good stuff for 3D computer graphics learners.-This is an application of 3D computer graphics designed using JOGL and N
OpenGl-Scene
- opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
VideoSummarizationandSystemImpleentation
- 视频场景切分和关键帧提取是视频摘要技术的两个关键内容-Video scene segmentation and key frame extraction is a video summary of the contents of two key technologies
Game-Scene-special-effects
- android 上的 游戏 场景动画,有三种效果,非常试用-Game Scene special effects for and android
scene
- c# arcengine 显示栅格数据三维信息,有缺陷,刷新时有点小问题,一直没解决-c# arcengine display three-dimensional grid of data information, defective, refresh a little problem, no solution has been
Frame
- 图形处理,场景消影,动画生成技巧- Graph processing, the scene disappears the shade, the animation production skill
MEANSHIFTKALMAN
- 运动车辆检测与跟踪 静态场景下的车辆检测与跟踪。-Movement of vehicles for detecting and tracking vehicles under static scene detection and tracking.
9.1
- 5DG S 计算机图形学实验教程OpenGL版 项目名称:5DG S Piano 场景控制: ESC:退出程序 F1:窗口模式或全屏模式的切换 A,S,D,F,J,K,L:分别发出1-7四个音-5DG S Computer Graphics OpenGL version of the experimental curriculum project name: 5DG S Piano scene control: ESC: exit F1: window mo
4drawSky
- 利用directx 编程创建一个游戏场景的天空包围盒。-Use directx game programming to create a sky scene bounding box.
citySceneManagement
- 在DirectX中,实现城市场景管理,车辆交通模拟-In DirectX, the realization of the city scene management, and vehicular traffic simulation
09_
- 精通DirectX 3D图形与动画程序设计 第9章 雾化 215 9.1 雾化效果实现原理 215 9.2 雾化混合因子计算方法 215 9.3 顶点雾化与像素雾化 217 9.3.1 顶点雾化与基于范围的雾化 217 9.3.2 像素雾化和与眼相关深度雾化 218 9.4 为场景添加雾化效果 218 9.4.1 顶点雾化示例程序 218 9.4.2 像素雾化示例程序 226 9.4.3 基于范围的雾化示例程序 227 9.5 对雾化效果的几点说明 2
LKTK
- Recovering 3-D structure from motion in noisy 2-D images is a problem addressed by many vision system researchers. By consistently tracking feature points of interest across multiple images using a methodology first described by Lucas-Kanade, a 3-D s
efficient_subpixel_registration
- 实现基准图和实时图之间亚象素级的匹配,做景象匹配的朋友可以看看.-Implementation benchmarks and real-time map map between the matching sub-pixel class, to do scene matching friends can see.
retmp
- 该法是经过改进的基于象素匹配的方法并且还含有图片,对进行景象匹配的朋友有所帮助-The Act are improved pixel-based matching method and also contains a picture of the scene matching to help a friend
VC.platform.OpenGL.3D.scene.model.shows
- VC platform OpenGL 3D scene model shows
Three-dimensional-game-scene
- 游戏爱好者学习代码,3d游戏场景。包含4部分:地形、LOD、天空盒、水面。directX9.0-Enthusiasts learn the game code, 3d game scene. Contains four parts: terrain, LOD, sky boxes, water. directX9.0
MRCNN-Scene-Recognition-master
- scene recognition motion
Scene-Labeling-master (1)
- scene labeling master