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全局光照环境中的逆向绘制
- 提出一种恢复场景中所有物体的反射特性的方法.对漫反射、各向同性反射和各向异性反射纹理 面的纹理恢复也作了深入研究 高光和阴影的影响也能基本去除.-A scene restore all objects, the reflective properties of the method. The diffuse reflectance, isotropic and anisotropic reflex reflector surface texture Texture resume also m
杰克·韦尔奇的管理经典
- 本文作者从1997年开始跟踪研究GE的管理模式,1999年访问了GE美国总部;随后,在 99《财富》论坛上海年会上,他又现场聆听了韦尔奇先生的一席发言。这一切促使他把自己对GE及韦尔奇的许多理解撰写成文,以期对正在走向世界、冲刺“财富500强”的中国企业家们有所启示。-author of this article from the 1997 study began tracking the GE management model, in 1999 the United States visite
SCADA
- This text surrounds the development of the electric power SCADA system exactly, aiming at the present condition of the our country electric power charged barbed wire net currently, according to the oneself at the e- lectric power protect the professi
Light_Field_Rendering
- 关于场景混合绘制中协调几何场景和图像之间光照关系的论文-drawing mixed on the scene to coordinate geometry scene illumination and image among the papers
virtual-three-dimension
- 基于Direct3D虚拟三维技术开发的三维场景模拟系统3DSSS的基本功能、特点、开发中的关键技术以及完整的模拟过程-Direct3D-based virtual 3D technology development of 3D scene simulation system of basic skills 3DSSS and characteristics of the development of key technologies and integrity of the simulation
~CDDBNY855412PDF
- 本课题实现了一个基于ARM芯片和嵌入式操作系统的带有WEBSERVER的嵌入式系统。它对工业现场的设备进行监控,用户通过Internet远程访问其WEBSERVER来监控设备的状态,同时还可以实现一些简单的控制。-the subject achieved an ARM-based chips and embedded operating system with the WEBSERVER Embedded system. It industrial scene for surveillance,
Analysis_and_Detection_of_Shadows_in_Video_Streams
- Robustnesstochangesinilluminationconditionsaswellas viewing perspectives is an important requirement formany computer vision applications. One of the key fac-ors in enhancing the robustness of dynamic scene analy-sis that of accurate and reliable mea
WindowsCE
- WindowsCE的便携式振动监测仪软件开发与设计.。便携仪表适用于工业现场, }供运行人员对现场设备运行情况进行实时地测量、显示和分析。高级嵌入式计算机 三和网络技术的应用,使仪器仪表将传感测量、补偿计算与信号分析处理等功能集于-Windows CE portable vibration monitoring device software development and design. . Portable instruments applicable to the industri
The_Mothod_of_Taking_Picture_with_Vidicon
- 摄像头拍照程序,用于现场拍照,生成照片。-camera photographing procedures for the scene to take photographs, production photographs.
multifocus
- 针对同一场景可见光与红外图像的融合问题,提出了一种新的多尺度对比度塔图像融合方法. 该方法 利用对比度金字塔数据结构得到图像的多分辨序列,采用基于视觉特性的融合算子在图像的相应各级上融 合源图像的细节,再通过金字塔逆变换重构出最终融合图像. 这种图像处理方法具自适应性,不随各自输入 图像的灰度特性而改变,同时增强了融合图像的对比度,产生了较好的视觉处理效果.-for the same scene of visible and infrared images of integratio
2DGameRef
- 一个2D游戏开发的完整描述。其中包括场景编辑,道具编辑,角色编辑,事件编辑。亦在源码区上传源码。-a 2D game development complete descr iption. Scene including editors, editorial props, role editors, editorial incident. Also the source area upload source.
Using-Two-Independent-Cameras-to-View-a-Scene
- osg中using two independent camera to veiw a scene
实验报告C
- 1.模拟并发进程共享的临界资源m1、m2,它联系着两个信号量sem1、sem2. 2.模拟并发进程的运行现场:通用寄存器i,程序计数器addr. 3.模拟三个并发进程.-1. Simulation of the process of sharing with the critical resources m1 and m2, it is tied to the volume of two signals sem1, sem2. 2. Simulation of the process of ru
Pro Java 6 3D Game Development
- Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, cr
distinctive-image-features
- 本文主要介绍了如何提取图像特征,并进行图像特征匹配-This paper presents a method for extracting distinctive invariant features from images that can be used to perform reliable matching between different views of an object or scene.
en_sample_m3g_look_im
- m3g file for mobile phone or 3ds Max scene. It can be used for mobile phones and also for 3d design with 3Ds max application, or java and other software.
Camera
- 基于opengl函数图形库设置照相机功能,实现在三维场景中的逼真漫游-Based on the opengl function graphic library function in the camera Settings of lifelike 3d scene roamed
Learning-Natural-Scene-Categories
- 本文提出了一个对自然场景类别学习和识别的一个新的方法-This paper presents a scene of natural category learning and recognition of a new approach
3D-Scene-Rotation-of-OpenGL
- 一篇基于OpenGL视点坐标系的三维场景旋转算法的文章-Algorithm of 3D Scene Rotation Based on Eye Coordinate of OpenGL
Large-Scene-Rendering-Solution
- 面向GPU的多LOD因子的大规模场景策略及其原型系统-Large Scene Rendering Solution Using GPU Based Multi-LOD Factor Approach