搜索资源列表
pcitv008d
- PCITV is a driver and TV viewing application for RISC OS, bringing television and frame capture to the desktop for under 30 pounds, the cost of the card. The driver is free and protected by the GPL, meaning that the source is also available. I hope t
VidMix
- 视频拼接Filter。将2路视频拼成一路输出。非压缩的RGB和YUV格式,输入端格式必须一致,第一路视频决定输出的帧率。写这个Filter主要是为了把两路视频采集到一个文件中,如果只是要把多路视频合成后显示的话,建议使用VMR-9-Video Mosaic Filter. Will be two video output as guarding our way. Non-compressed RGB and YUV format, input must be consistent format,
SignFilter
- 一组是流的打包和解包Filter,不知道这么说是否清楚。我写这对Filter是为了在采集视频的时候在每一帧上打上特殊的标记,然后修改输出端的媒体类型,把原始媒体类型保存在MediaType的pbBuff中,回放的时候再还原输出端的媒体类型,并提取每帧上的标记,理论上这对Filter支持任何视频媒体类型。-flow is a group of reconciliation Packet Filter package, not knowing whether or not clearly say s
Real-time_video_image_processing-frame_grabber_usi
- Real-time video image processing - frame grabber using a minimalistic approach实时视频图像处理--利用最少途径摄取帧
bicubic_directshow_v1_3b_source
- 一个可以调整图像帧大小的DirectShow filter-one can adjust the size of the image frame DirectShow filter
xvidqp系统原码
- 编译和运行程序代码需要安装微软DirectX的Windows 2000以上的版本和VC 6.0环境。源代码下面有graphview和xvidxqp-beta3两个目录,前者为编译后者所需的库文件的源文件。该系统用来分析编码Xvid AVI文件中每帧的量化值。-compile and run code need to install Microsoft's DirectX, Windows 2000 and above the 6.0 version and the VC environm
GAME
- 一个C++的仿wow界面3d游戏引擎,框架清晰,三维效果不错,适用于所有人学习3D游戏开发。-Imitation of a C++ interface wow 3d game engine, frame a clear, three-dimensional effect is good for learning for all 3D game development.
PushSource
- DirectX推模式的例子,是一个Filter,可以看出获得单帧图像,图像序列等的方法-DirectX push model example of a Filter, can be seen to obtain single-frame images, image sequences, such as the method
AdvancedAnimationwithDirectX
- DirectX高级动画编程-源代码,详细讲解了如何实现帧动画,骨骼动画,面部动画等-DirectX advanced animation programming- source code, detailed account of how to achieve frame animation, skeleton animation, facial animation, etc.
Direct3D9MFC[MainFrame]
- DirectX9+MFC[主窗口结构]框架-DirectX9+ MFC[Main Frame] framework
directshowCaptureFrame
- 使用DirectShow抓帧程序,将内容加上位图头文件之后保存在硬盘上,结构清晰,适合入门-Use DirectShow frame grasping procedures, together with the content after the bitmap header files stored on the hard drive, structural clarity, suitable for entry-
direct
- 利用DirectX显示一个旋转的圆柱。首先构建一个Mfc单文档框架,然后在文档界面显示圆柱。本例用最简单的代码说明了Directx的基本用法-use DirectX to draw a cilinder。firstly,use wizard to make a single document frame,then use Directx to draw a cilinder on the view
directshow
- 实现 directshow的 单帧采集 和对bimhear的设置-DirectShow realize the single-frame acquisition and bimhear settings
DirectshowGrabTheVideoFrame
- 这个程序是利用directshow抓取视频帧,简单明了-this program is a good example for learning directshow to grab the video frame
FrameGrabbed
- frame grabbed direct x visual c++ windows-frame grabbed
Frame_Grabber
- Visual C++ Frame Grabber using DirectX under windows
DirectFB-1.0.0-rc2.tar
- sample for frame buffer
OIPCResizeFilter
- Video Frame Real Resizing Filter
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
17-modelanimation2
- 模型帧动画的查看系统,实现了关键帧动画的载入-Model frame animation view system, to achieve a key frame animation to load