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Lesson21-30
- 著名的Nehe的OpenGL教程VC++配套源码21-30课,适合OpenGL初学者使用,作者在他的程序中已详加注释-This is NeHe OpenGL Tourial source code from lesson 21 to 30 with many comment!
lesson08-blending
- 在vc环境下的opengl的设计,是本人在学习opengl时觉得很有用的一套源码程序,分8课相信对opengl的初学者是很有帮助的.-in vc opengl context of the design, is learning opengl I think that when a very useful source procedures, 8 pm lesson believe opengl beginners is very helpful.
图像处理课程设计
- 用MFC编写,实现的功能有: i. 打开256色的BMP格式的图像文件: ii. 图像的傅立叶变换: iii. 直方图均衡化: iv. 图像的中值滤波 v. 图像的边缘检测 vi. 几何变换 vii. 哈夫 曼编码查看: viii. 直方图查看 ix. 用哈夫曼压缩方法对图像进行压缩并生成压缩文件 另外还有课设论文及重要模块流程图。有一定 的参考价值 -prepared using MFC, the functions are : i.
fd1
- 《计算机图形学》电子教案,WinRAR自解压包。-"Computer Graphics" electronic lesson plans, WinRAR self-extract package.
OpenGL_1
- OpenGL(NeHe)第一课(认识OpenGL)源码-OpenGL (binding for the Java language), the first lesson (awareness OpenGL) FOSS
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
l1
- OpenGL编程教程第一课 -OpenGL Programming Guide first class OpenGL Programming Guide to the first lesson
OpenGLLesson1
- 学习利用OpenGL编写程序的基本框架 第一课-learning OpenGL prepare the basic framework for the first lesson
OOWin32
- NeHe SDK是把Nehe的教程中所介绍的所有功能,以面向对象的形式,提供给编程人员快速开发的一套编程接口。在下面的教程中,我将按NeHe SDK源码的功能分类,一步一步把这套api介绍给大家。如果你觉得有更好的学习方法,或者有其他有益的建议,请联系我。zhouwei02@mails.tsinghua.edu.cn,zhouwei506@mails.gucas.ac.cn 我在第四课的基础上,把公共的功能提取出来,并删除了特定的绘制函数,就完成了这个空白的程序框架,它可以使用基本的O
02_DrawTriangle
- 你的第一个多边形: 在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。 读完了这一课,你会学到如何在空间放置模型,并且会知道深度缓存的概念。 -your first one polygon : a tutorial in the basis, we added a triangle and a square. Perhaps you think this is
04_Rotate
- 旋转: 在这一课里,我将教会你如何旋转三角形和四边形。左图中的三角形沿Y轴旋转,四边形沿着X轴旋转。 -rotation : In this lesson, I will you how to rotate the church triangular and quadrilateral. Left triangle along the Y-axis rotation, along the X axis Quadrilateral rotation.
test2
- In the first tutorial I taught you how to create an OpenGL Window. In this tutorial I will teach you how to create both Triangles and Quads. We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. Using the code from the firs
test3
- In the last tutorial I taught you how to display Triangles and Quads on the screen. In this tutorial I will teach you how to add 2 different types of coloring to the triangle and quad. Flat coloring will make the quad one solid color. Smooth coloring
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
test18
- Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :)
NeHe-lesson
- 关于nehe 教程的所有源码,愿对大家有所帮助~-nehe lesson
Delphi Nehe Lesson 5,6,7,8,9,10,12,13,14,32
- Nehe OpenGL Delphi 的学习笔记,自己编写可运行代码,含 exe 文件 含所有需要的库文件 有 5,6,7,8,9,10,12,13,14,32 课 的运行代码(Nehe OpenGL Delphi Learning Note. Runable Code,including exe file Contain all your need Lesson Coded : 5 6 7 8 9 10 12 13 14 and 32(Picking).)