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cgprojectFinalFinal
- CG做的迷宫游戏,可以用键盘转变视角等. You can enter: w for up to see the sence x for down to see the sence a for seeing left side of the sence d for seeing right side of the sence z for zooming the sence c for shuming the sence s for chan
MetaBalls
- This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are def
Bouncing_Smiley_Face2
- 用matlab写的一个模仿抛物线动作的动画。可以自己设定加速度、启示位置等数值。-The laws for rotation are probably wrong (I made them up actually), but that s not what this file is about. Shown here is a very simple code that creates a nice animation, which can be quickly edited to suit a
Shader4
- 实现利用GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向.z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置-Dynamic system to use GLSL Cube Mapping, and static Spherical Mapping. Using w, q, e, a, s, d reflective spher
t_8
- 1.联立下列方程求解 3x+4y-7z-12w 4 5x-7y+4z+ 2w -3 x +8z- 5w 9 -6x+5y-2z+10w -8 2.编写M文件输出“水仙花数”。(水仙花数是指一个3位数,其各位数字的立方和等于该数本身。例如153 13+53+33) 3.已知sphere函数可以产生球表面坐标 (1)用mesh函数绘制球面网线图 (2)用surf函数绘制球表面图 (3)将球表面图切除一部分,-1. The following si