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omni
- 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长409 5字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-this procedure (omni.com) is the Mekka 97 4K Intro'97 game the first prize entries. The entire procedure
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1