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vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
testOSGMFC
- 基于mfc的OSG入门实例程序!适合新手用来学习!方便功能扩展!-The OSG based mfc example program started! Suitable for beginners to learn! Convenient extensions!
geom3d_2011.06.30
- 这是一个基于三角曲面网格实现测地线算法的matlab程序源码-This is an implementation of geodesic (shortest path) algorithm for triangular mesh (triangulated surface) first described by Mitchell, Mount and Papadimitriou in 1987[1] with some minor improvements, extensions and sim
osgearth-light2
- 基于osgearth的ocean插件的扩展程序,能够实现比较逼真的水面-The osgearth based ocean-plugin extensions, achieve more realistic surface
migong
- 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 扩展功能:
gr_adjacency_matrix
- adjacency matrix. This an NV by NV matrix A in which A(I,J) is the number of edges between nodes I and J. Ordinarily, this value is either 0 or 1, although there are natural extensions to this idea.-returns the adjacency matrix of a graph.