搜索资源列表
zuhetisj
- autocad2004,实现三位组合体设计,实现三维图差集、交集、并集。-autocad2004 achieve three assembly design, 3D map difference, intersection, and to gather.
MyQUADTREE
- 四叉树程序,用于加速三维显示等,加速求交等。-quadtree procedures for accelerated 3D display, such as accelerating intersection.
intersect
- calculate the intersection of multi-entities,it s a good algorithm in computer graphics
RayTrace_3.2b.zip
- 光线跟踪软件,它包含处理几何对象类,射线追踪和确定与几何对象射线的交点。可能需要修改,使之适合您的应用程序。主要的工作区文件是RayTraceKd / RayTraceKd.sln。 (作者:Sam Buss) ,Ray-tracing software, which includes dealing with geometric object classes, ray tracing and identification of an object-ray intersection geomet
java3d_collision
- java3d中碰撞检测源码,可以实现三维空间中两个物体的相交测试-Collision Detection in java3d source can be achieved in three-dimensional space of the intersection of the two test objects
intersection
- 一个非常有效的计算光线与多面体的交点的程序-A very effective light and calculating the intersection polyhedron procedures
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
GraphiccontrastANDtangent
- 本文档内的程序实现了图形的相交-相切运算,对于进行计算机图形操作的人员具有借鉴意义-The procedures of this document implements the graph intersection- tangent operator for the operation of computer graphics to be learned by the staff
3dGraphics
- 这是一整套数学库,包含了向量、矩阵及二维距离、三维距离、二维相交、三维相交的若干问题。-This is a set of math library, contains a vector, matrix, and two-dimensional distance, three-dimensional distance, two-dimensional intersection, three-dimensional intersection of a number of issues.
qhull-2010.1
- 一个快速实现三维凸包的程序,并且有Delaunay三角化,半平面交,voronoi图。-a 3D quickhull program,and has delaunay triagulation,half intersection,voronoi programs.
3Donscilab
- MATLAB作为成熟的科学计算软件,其绘制三维实体模型的功能已经非常完善,要实现三维实体模型间的运算也比较容易,然而Scilab 的绘制三维形体模型的功能还不够强大,三维形体模型之间的布尔运算也比较困难,因此有必要开发一个绘制三维形体模型并实现并、交、叉运算的工具箱,来强化Scilab的绘图功能。 本项目组开发的《基于CSG的三维形体建模工具箱》实现了三维形体建模和绘制功能,用户不仅能依据给定的参数直接绘制简单的三维形体,还可以对三维形体进行平移、旋转和比例缩放操作。多个形体之间可以通过正则
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
Implicit-Fantasies
- Computer Graphics: The geometry of the shape must be defined by implicit functions. You must use in the function scr ipt at least one set-theoretic intersection, one union and one difference operations implemented using min / max functions. Using
Matlab_Polygons_intersection
- 多边形网格相交区域搜索,MATLAB源程序,含有若干示例-Polygon mesh intersection area search, MATLAB source, contains a number of examples
qhull-2015.2
- 最新版的qhull 用于快速实现三维凸包,并且有Delaunay三角化,半平面交,voronoi图。programs.-a 3D quickhull program,and has delaunay triagulation,half intersection,voronoi
ray_triangle_intersection.pdf
- 一种快速,占内存少的三角面拾取算法,简单易懂,含代码及解释说明-a fast and minimum storage ray triangle intersection algorithm