搜索资源列表
jihegongj
- 本书对计算机图形学和其他领域的二维和三维几何学算法进行了全面的解析和合理的组织。全书先复习了向量和矩阵代数的基本概念,而后详细地描述了图形几何学涉及的各种二维和三维对象的几何测量、相交等问题的各种算法,并提供了关于计算几何学主题的大量材料以便于快速参考。-This book on computer graphics and other areas of the two-dimensional and three-dimensional geometry algorithms conducted
11
- 求解后方交汇坐标值,仅供参考啊,大家提提意见-Solving the rear intersection coordinate values for reference only ah, we make a suggestion
Image-fellowship-and-tangent
- 计算机图形学原理经典电子书里的图形相交和相切源代码-Computer graphics principles of classic books in the intersection and the tangent to the source code, graphics
Inside
- 输入两个圆的圆心坐标和半径,输出两个圆的交点的个数及坐标-Enter the two circles center coordinates and radius, the output of two circles, the number and coordinates of the intersection
ZXJD
- 两条直线的起始点,终点,四个点,判断有无交点,并说明交点是实点,还是虚点-Two straight lines starting and end points, four points, to determine whether the point of intersection, and that intersection is a solid point, or virtual point