搜索资源列表
3D_Object
- 3D动画程序,实现圆锥体的的旋转,灯光照亮,是个半透明的三维物体。-3D animation process, the realization of the cone rotating lights illuminate, is a translucent three-dimensional objects.
EmptyProject
- 基于D3D的DXUT匡架编写的物体,灯光,材质和帖图的程序,希望大家指教!-DXUT Kuang-prepared objects, lights, materials and memories of the procedure, hoping that we improve!
VirbMax
- 一个VC开发的3DMax导出插件的例子.能导出3DMax场景内的点,面片,对象,灯光与材质,然后按你自己的意愿进行保存.采用了类似控制台的命令方式.作者为楚狂人。必须使用VS2003加3dMax7.0SDK进行编译.-development of a VC MAX plug-derived example. MAX can be derived within the scene, surfaces, objects, lights and materials. Then according to
3DWSLoader
- Currently, this loader creates brush geometry, lights, and referenced meshes. It also loads and renders terrain, though only the first terrain layer with the terrain light map is used.
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
test
- 使用vrml编写的三维图像,内含有javascr ipt节点。按红色,绿色灯可以更换背景,按蓝色灯可以控制上面的圆柱塔转动-Vrml prepared using three-dimensional images, javascr ipt node contains. By red, green lights can change the background, press the blue light can control tower above the rotating cylinder
vis3D-Graphics-Basics
- OpenGL Basics-Texture mapping, 3D programming, Setting the scene, Lights, Pixel Shaders.
XNAPerPixelLighting
- XNA像素级渲染算法,支持三种光源:DirectionalLight,PointLight,SpotLight-XNA,pixel lighting, support 3 lights: DirectionalLight,PointLight,SpotLight
42370_rs_mainsource
- 一个WPF 3D程序。它需要照相机和灯光才能看到。-A WPF 3D program. It needs to see the cameras and lights.
manylights
- In this code there are many lights
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
3dCar
- Animated 3D Car in Turbo C++ 3.0 - It consist of Lights effect, Sound Effect. Press L for Lights effect and H for Horn.-Animated 3D Car in Turbo C++ 3.0 - It consist of Lights effect, Sound Effect. Press L for Lights effect and H for Horn.
2-b2
- D3D 9.0做的关于灯光和材质的设置,鼠标键盘的设置等-D3D 9.0 on the lights and materials to do the settings, keyboard settings, mouse
04.Lights
- 这是一个三维图形的源代码,功能是绘制一个随灯光一起旋转的圆环状物体-This is a three-dimensional graphics of the source code, with the lighting function is to draw a circle with the rotation of objects
buffer_lighting
- cg 2.0的buffer调度实例,程序包含了对材质、几何变换、以及高级光照的实现。-This Cg example demonstrates use of Cg 2.0 buffers to manage parameters for materials, transforms, and lights more efficiently.
RayTrace
- 基本的raytrace实例,实现了球体,平面,三角形,三种基本光源-Basic raytrace instance, including ball, flat, triangular, three basic lights
newfile1
- 【例6.3-5】灯光、照明、材质指令所表现的图形。(图6.3-7)-[Example 6.3-5] lights, lighting, materials, instruction performance graphics. (Figure 6.3-7)
jBrush-v0.3
- java实现3d模型展示场景,物体和笔刷,灯光,字体整合-java implementation 3d model display scenes, objects and brushes, lights, fonts integration
clock
- A clock which synchronize the real time. Have four lights. Roated funtion.-a clock