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k3dsurf-0_5_2_src
- K3DSurf is a program to visualize and manipulate multidimensional surfaces by using Mathematical equations.
Wordware.Vector.Game.Math.Processors
- 游戏编程与数学的应用,一本相当不错的游戏编程介绍,英文版-game programming and mathematical applications, a very good game programming, English
Double_Bezier
- VC平台下双三次贝赛尔曲面的绘制原码,包括一些数学计算-VC platform bicubic Bessel Surface mapping the original code, including some mathematical calculations
sinscroll
- 制造一种象街机游戏中目标移动的效果,一串字符会象蛇一样漂移前进。采用数学三角函数,使前进的速度是渐变流畅的。-manufacture arcade games as a target moving effect, a bunch of characters like snakes will drift forward. Mathematical trigonometry, the speed of progress is gradual fluent.
Mathematicalbasisof3dgraphicsandgamedevelopmentAnd
- 3D图形数学基础,及其随书所有的源代码.此书是学习道路上必不可少的经典之作.-3D graphics mathematical basis, and all the source code with the book. This book is essential to learn the road classic.
SurfX3DV1
- Surface Explorer 3D plots mathematical surfaces in 3D. User defined surface equations can be explicit, implicit, or parametric. Surface and color equations are specified by user. Can export to clipboard, VRML, POV, DXF, printer. MFC C++ source code i
SPWM
- SPWM电压型逆变器的数学模型,可以直接产生波形-SPWM inverter mathematical model that can directly generate waveforms
Cambridge3DComputerGraph
- Cambridge - 3D Computer Graphics - A Mathematical Introduction with OpenGL - 2005-Cambridge- 3D Computer Graphics- A Mathematical Introduction with OpenGL- 2005
cQuaternion
- 3D中的方位和角位移的C++实现cQuaternion类用来以四元数形式保存方位或角位移,在能应用到四元数上的完整数学运算集合中,只有那些对单位四元数有意义的运算才对保存角位移有用,这里没有提供四元数的求负、加减、标量乘、对数操作。 -3D position and angular displacement in the C++ class used to implement cQuaternion quaternion orientation or angular displac
3D-Computer-Graphics
- 3D电脑图形学,用数学的方式讲述3D图形学的原理-3D computer graphics, mathematical way to describe the principles of 3D graphics
3dshuxue
- 3D游戏与计算机图形学中的数学方法概括了大量的算法,让你对3D图形编程更了解。-3D games and computer graphics in general a large number of mathematical algorithms, give you a better understanding of 3D graphics programming.
3DgraphicsMathematicalAndGame
- 3D数学基础图形与游戏开发PDF书籍,对于学习图形图像和游戏开发的很有帮助-3D graphics and game development mathematical foundation PDF books for learning graphics and game development is helpful
Cambridge---3D-Computer-Graphics-A-Mathematical-I
- This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequi
Ransac
- RANSAC为RANdom SAmple Consensus的缩写,它是根据一组包含异常数据的样本数据集,计算出数据的数学模型参数,得到有效样本数据的算法。它于1981年由Fischler和Bolles最先提出[1]。 RANSAC算法经常用于计算机视觉中。例如,在立体视觉领域中同时解决一对相机的匹配点问题及基本矩阵的计算。 RANSAC算法的基本假设是样本中包含正确数据(inliers,可以被模型描述的数据),也包含异常数据(Outliers,偏离正常范围很远、无法适应数学模型的数据)
3D
- 3D数学基础:图形与游戏开发++英文版和源码-3D mathematical foundation: graphics and game development++ English and source
PoissonRecon
- Poisson surface reconstruction creates watertight surfaces from oriented point sets. In this work we extend the technique to explicitly incorporate the points as interpolation constraints. The extension can be interpreted as a generalization of
3dmath-code
- 这是3D数学基础:图形与游戏开发里面的源代码,直接用就可以了-This is a 3D mathematical foundation: graphics and game development inside the source code can be directly used
jingquceliang2
- 传统计算机语言语法复杂,要求程序员具有较高的编程水平.MATLAB作为一种新兴的计算机语言具有简单易学、代码短小高效、计算功能强大等优点,正日益被广大工程技术及科研人员所接受.介绍了最小二乘法测定点阵参数的数学原理,以及如何利用MATLAB进行编程实现点阵参数的精确测定,并且利用自编的程序测定了贮氢合金LaNi5的点阵参数, 计算结果与现有文献提供数据吻合良好,证明该程序具有较高实用价值.-Traditional computer language syntax complex, requiri
ercichaz23
- 机械优化设计主要包括建立优化设计问题的数学模型和选择合适的优化方法及程序两方面的内容.基于二次插值法的基本原理,通过实例,编写MATLAB程序进行求解,计算结果说明了二次插值法是一种求解一元函数极小点问题最优解的可行高效的方法.-Mechanical optimization design includes a mathematical model to optimize the design of the problem and choose the appropriate two aspec
Function3D
- 实现复杂数学函数的三维图形绘制,并且实现了对图形的渲染,教学研究中使用非常方便。-Realization of 3 d graphics rendering of complex mathematical function, and implementation of graphics rendering, used in the teaching and research is very convenient.