搜索资源列表
FresnelReflection
- 实现菲涅尔(Fresnel)反射的源代码 需要DirectX8以上硬件支持。-achieve Fresnel (Fresnel) reflection of the source code needs more DirectX8 hardware support.
tracing
- 本工程是一个关于计算机图形光线跟踪的算法,由于是本人教早的作品所以只做了球型物体的光线跟踪以及物体的高亮设计、环境光设计、光线反射等设置。-this is a project on computer graphics ray tracing algorithm Since I work in the morning so the ball off the light in tracking objects and objects highlighted design, Optical desig
Caustics_OGL_Snell
- 水与光相互作用能产生一种梦幻般的景象:由于反射和折射,弯曲的光线在海底形成舞动的刻蚀,因此在海面上就能看到了变换无穷的花纹,本程序主要实现此功能-water and light interaction can produce a fantasy picture : reflection and refraction, Bending light in the seabed dancing etching, on the surface you can see the transformation
osg-water-reflect
- 用osg 写的实现水面映射的程序,可以在水面上实现倒影。-Implementation of the water with osg write mapping program, you can achieve on the water reflection.
2DMenuShadow
- 利用XNA实现的 2D菜单或者图形形成水面倒影一样的效果-XNA achieved using 2D menus or graphical form, like the reflection of the effect of surface
46_MultiSample
- opengl的图形编程样例,有光照,材质 倒影 雾的效果 ,鼠标控制-graphical programming opengl example, there are light, material reflection of the effect of fog, mouse control
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
PondWater
- 真是水面的渲染,可以看见波光粼粼的水面,并且支持倒影、发射、折射。提供RTT技术的完整代码-Is the surface rendering, can be seen sparkling water, and to support reflection, emission, refraction. RTT technology to provide a complete code
RayWatch.1.0.Src
- 光线跟踪研究项目。开源,跨平台。实现基本图元和光照处理。-Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
RayTracing
- Computer Graphics: Ray Tracing-implement shadow and reflection using ray tracing
sphere
- 显示一个球并可以修改球的一些特性如半径、镜面反射系数等-Shows a ball and you can modify some features, such as the radius of the ball, specular reflection coefficient
textureBlending
- Direct3D 摄像机,灯光,纹理代码(使用Shader)。 具体包括:通过鼠标和键盘控制摄像机;灯光反射,多层纹理融合,自动生成贴图坐标等等。-Direct3D camera, lighting, texture code (using Shader). Including: light reflection, multi-layer texture blending control the camera via mouse and keyboard automatically gen
geom3d_basic
- 三维图形的处理,包括简单的叉积,点积,以及向量的旋转,对称和反射,点到面距离,投影,等等。-Processing of three-dimensional graphics, including simple cross product, dot product, as well as vector rotation, symmetry and reflection, point to surface distance, projection, and so on.
dx11water
- dx11写的,模拟了一个水池,有反射和波纹效果,场景比较简单,但很有参考价值-dx11 written to simulate a pond, reflection and the ripple effect, the scene is relatively simple, but useful reference value
Real-Time-Local-Reflectionsn
- 屏幕空间实时反射DX11的实现,可以用于非平面-Screen space real-time reflection DX11
TIR
- 该程序用于照明中设计的。全反射透镜产生程序-The program is used for lighting design and is to design Total Internal Reflection lens
ray-tracing
- 用光线跟踪的方法进行对三维静态场景的显示和渲染。 包括在点光源的照射下,渲染平面和球体的漫反射、镜面反射、折射效果及纹理映射效 果。-By ray tracing method for three-dimensional display and rendering static scene. Including irradiation point sources, rendering diffuse plane and sphere, specular reflection, refra
BlendMap
- shader渲染技术,颜色贴图,凹凸贴图,反射贴图的*.fx文件-shader rendering, color mapping, bump mapping, reflection maps* .fx file