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tuxingxueshiyan3
- 实验三 图形交互技术 实验目的: 1、通过本次实验,掌握图形输入和交互技术的方法。 2、掌握部分图形交互技术的实现方法。 3、进一步熟练编程语言环境中图形绘制技术。 实验内容: (必做)1、综合使用鼠标、菜单、橡皮条等交互技术实现直线、圆和矩形等基本图形的绘制。 (选做)2、使用2D变换原理,绘制一个2D图形,然后用键盘或鼠标控制使它能进行适当的2D变换。 -three experimental interactive graphics technology
koch
- L系统理论下,用计算机实现得分形算法,可以直观地看到图形-L system theory, with computer scoring algorithm can intuitively see graphic
cad.rar
- 计算机图形学原理及算法教程(和青芳)随书源代码——简单CAD系统ok4,Computer graphics theory and algorithms tutorial (and blue-fang) With the book source code- a simple CAD system ok4
qumian
- 计算机图形学原理及算法教程(和青芳)随书源代码——曲线和曲面-Computer graphics theory and algorithms tutorial (and blue-fang) With the book source code- Curves and Surfaces
GraphData
- Graph drawing program, term project of graph theory
quxian
- 计算机图形学原理及算法教程(和青芳)随书源代码——平面曲线-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- Plane Curve
25811209dsb
- matlab 波形仿真 ,通信原理仿真大作业 ,绝对实用-matlab waveform simulation, Communication Theory simulation large operation, absolutely practical
Program
- Implementation of Graph Theory Algorithms (ToolBox)
work
- 进行多项式拟合的运算,并进行画图。此程序为六次多项式,可以自行更改。绘制震荡曲线。排队论程序。-Polynomial fitting to the operator, and drawing. This procedure for six polynomial, you can make changes. Drawing curve shocks. Queuing theory procedures.
the_NURBS_book
- 描述NURBS理论的一部好书。比较详细的讲解了Bezier,B样条和nurbs。-NURBS theory. A more detailed explanation of Bezier, B-Spline and nurbs.
source
- 计算机图形学原理及算法教程(和青芳)随书源代码——二维图形变换.rar-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- two-dimensional graphics transformations. Rar
fenxing
- 计算机图形学原理及算法教程(和青芳)随书源代码——分形图-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- fractal image
jibentuxing
- 计算机图形学原理及算法教程(和青芳)随书源代码——基本图形生成-Computer graphics theory and algorithms tutorial (and blue-fang) With the book source code- the basic graphics generation
2ok
- 计算机图形学原理及算法教程(和青芳)随书源代码——交互技术-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- Interactive Technology
OK2
- 计算机图形学原理及算法教程(和青芳)随书源代码——三维变换-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- three-dimensional transformation
animation
- 计算机图形学原理及算法教程(和青芳)随书源代码——实时动画-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- real-time animation
ok
- 计算机图形学原理及算法教程(和青芳)随书源代码——图形裁剪-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- Graphics clipping
xiangjiao
- 计算机图形学原理及算法教程(和青芳)随书源代码——图形相交与相切-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- graphic intersects with the tangent
xiaoyin
- 计算机图形学原理及算法教程(和青芳)随书源代码——消隐-Computer graphics theory and algorithms tutorial (and blue-fang) With the source code for the book- blanking
Graph-theory-Kruskal-minimum-spanning-tree-algori
- Graph theory Kruskal minimum spanning tree algorithm and Paint program