搜索资源列表
PolygonCollision_OGL
- VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形-VC+Opengl 3D collision test, the theory is using every triangle to simulate scene.
MY_LOD
- 三维地形的可视化,分形理论生成地形,多分辨率显示!-3D terrain visualization, fractal theory generated terrain, multi-resolution display!
sierpinski(2Dimension).rar
- 该程序是一个二维的Sierpinski镂垫程序,是在VC++MFC环境下利用OpenGL编写的,是一个二维镂垫,采用递归方法,从一个三角形出发,通过对三角形三边平分把它分解成四个三角形,去掉中间那一个三角形,对其余三个三角形重复同样的过程,直到中间那个三角形的面积很小为止。该程序对初学分形理论者可以给予很好的启示。,The program is a two-dimensional Sierpinski gasket procedure is VC++ MFC environment prepar
RotateAndTranslateASierpinski(3Dimension)
- 该程序是一个三维的Sierpinski镂垫程序,是在VC++MFC环境下利用OpenGL编写的,并且可以通过鼠标和键盘旋转和移动该三维镂垫,采用递归方法,使用四个初始顶点定义一个四面体,可以随即选取四点作为四面体的四个顶点,条件是4点中任意3点不共线。而在该程序中必须进行隐藏面消除,同时该程序对初学分形理论者可以给予很好的启示。-The program is a three-dimensional Sierpinski gasket procedure is VC++ MFC environme
jiyu3Dlitibabiaodeshexiangjibiaodingsuanfa
- 利用透镜成像理论建立摄像机数学模型, 提出了一种线性求解摄像机内外参数的方法。该方 法特点是采用主动发光的光点阵列标定靶,利用2D 标定靶的精确移动来实现基于3D 立体靶标的摄像 机标定的算法。-Lens imaging theory using mathematical models set up the camera, a camera inside and outside the parameters for solving linear approach. The met
cubearithmetic
- 是一本PDF书籍,介绍移动立方体算法的理论及应用的研究-Is a PDF book on the theory of mobile-cube algorithm and application research
IntillTrafficLightControllr
- This the theory related to Traffic Light Controller project-This is the theory related to Traffic Light Controller project
MaxwellsSchrodingers
- Electromagnetic Theory wave guide
render_to_texture
- 渲染到纹理技术的一个OpenGL演示,适合与初学者学习该理论-Rendering to an OpenGL texture technology demonstration, suitable for beginners to learn the theory and
openglwtf
- 此文件为pdf文件,方便读者学习OpenGL。OpenGL具有三大特点: 1、与C 语言紧密结合。 2、强大的可移植性。 3、高性能的图形渲染。 -Computer graphics instructions, given generation algorithm straight line, circle and ellipse generation algorithm, two-dimensional graphics geometric transformation al
School_Code_3D_games_openGL
- 采用循序渐进的方法,从建立OpenGL图形环境入手,讲解3D基本图形、构图原理;从引入摄像机,建立天空、山地、树木,到3D模型使用和3D动画的显示;完整地展示了游戏的编写过程。 -Adopting a gradual approach, starting from the establishment of OpenGL graphics environment to explain the basic 3D graphics, composition theory from the int
OpenGL_Nehe
- 初学opengl的利器啊。pdf格式,有理论有实例。我觉得非常不错!-Opengl beginner weapon ah. pdf format, a theory instance. I feel very good!
OpenGLsanweituxiangsheji
- OpenGL三维图形程序设计 初学opengl的利器啊。pdf格式,有理论有实例。我觉得非常不错!-Opengl beginner weapon ah. pdf format, a theory instance. I feel very good!
OpenGLbasic
- opengl学习教程,本文适合初学者,可与图形学等理论书籍配合学习-opengl tutorial, this suitable for beginners, with graphics and other books with the learning theory
Image-Process-and-OpenGL
- 计算机图形学理论与OpenGL编程实践_0-OpenGL Programming Computer Graphics Theory and Practice _0
chap1fig
- Computer graphics (third edition) the source code. Covers the grating algorithm, graphics with observation, the hidden 3d face elimination, illumination, texture, draw etc algorithm and theory, and introduce the visual perception, computer animation,
ch12source
- 计算机图形学(第三版)源代码。主要讲解图形学的光栅算法、三维观察、隐藏面消除、光照、纹理、绘制等算法和理论,并介绍可视感知、计算机动画、基于图像的绘制、可视化以及构建交互式图形应用等。-Computer graphics (third edition) the source code. Covers the grating algorithm, graphics with observation, the hidden 3d face elimination, illumination, tex
ch9source
- 计算机图形学(第三版)源代码。主要讲解图形学的光栅算法、三维观察、隐藏面消除、光照、纹理、绘制等算法和理论,并介绍可视感知、计算机动画、基于图像的绘制、可视化以及构建交互式图形应用等。-Computer graphics (third edition) the source code. Covers the grating algorithm, graphics with observation, the hidden 3d face elimination, illumination, tex
OpenGL_three_square_Bezier_pane
- 基于OpenGL的双三次Bezier曲面的绘制原理,算法,以及相关的实现和示例代码-OpenGL-based rendering bicubic Bezier surface theory, algorithms, and related implementation and sample code
Computer-graphics-theory
- 计算机图形学原理和算法,是一些比较底层的东西-Computer graphics theory and algorithms, some of the more bottom of things