搜索资源列表
水波纹效果
- JAVA制作的水波纹特效,使开发者直接使用此代码使用 -JAVA produced water ripple effects, allowing developers to directly use this code to use
multiDigitalWaterMarking
- 实现多重数字水印的一个例子,希望对大家深入学习数字水引有一定的帮助。-achieve multiple digital watermarking an example, we want to study figures cited water will help.
Floyd-Steinberg
- Floyd-Steinberg算法的源代码.要注意的是,误差传播有时会引起流水效应,即误差不断向下,向右累加传播。解决的办法是:奇数行从左到右传播,偶数行从右到左传播。-Floyd-Steinberg algorithm source code. It should be noted, Error Propagation sometimes causes water effects, that is, constant downward error, right cumulative sprea
3DOscillatingRipple
- 模拟水波纹的代码,使用Circle函数 -simulation code corrugated water, the use of function Circle
watermark
- can make or add photo have water mark or date 相片加日期或肖像-can make or add photo have water mark or date plus photographs date or portrait
ocean 海浪仿真模拟
- 实现基于FFT、Perlin噪声、Gerstner三种模型的海浪仿真模拟,实现了海水的反射、折射、Fresnel现象的模拟。-Implementation based on FFT, Perlin noise, Gerstner wave simulation of the three models, to achieve the water reflection, refraction, Fresnel simulation of the phenomenon.
WaterWave
- 逼真的水波纹效果,使用AS3.0做的,算法不错,可以-Realistic water ripple effect, use AS3.0 do a good algorithm, you can take a look at
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
19_125515_perlinnoise
- 柏林噪声生成演示,perlin noise.该噪声可以用去自然环境的随机模拟,天气,云,海水等模拟-Berlin noise generated presentation, perlin noise. The noise can be used up the natural environment stochastic simulation, weather, cloud, water and other simulation
water
- 基于dct变换的数字水印 matlab源码及测试用数据-Based on the DCT Transform Digital Watermarking matlab source code and test data
Example9_20
- 油水两项数值模拟,求解压力和含水饱和度, 可以用在油藏描述和泥浆侵入中-IMPES numerical simulation to solve pressure and saturation of oil and water
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
water
- 水波纹理的实现,是通过本人理解理上的翻译过来,有些参考作用,说明了水波在opengl的产生的浅水效果-Wave texture achieved by the translation on the grounds I came to understand that some reference, describes the generation of waves in shallow water in opengl effect
water
- 此程序基于C++,模拟物体接触水面时,涟漪的动态形态,图像功能强大,真实性很强-This program is based on C++, simulation objects from accessing the water, the ripples of the dynamic form, powerful images, the authenticity of a strong
water-daima
- 水印 源代码 有用的朋友可以参考 简单程序-water marked vc++
water
- 水印代码,应该能运行,不过,要自己改一下,-water you can choose it,i think it can help you ,when you are need it .but you ask us to write english ,i have some advice
DCT-domain-image-water
- 数字水印,使用MATLAB软件,基于DCT- image water
water.m
- water.m把一幅经过猫脸变换的图像嵌入宿主图像中,waterfan.m可以提取出水印图像。-The program water.m can embedd a watermark image (after Arnold transform) into a origianl image,and the program waterfan.m can extract the watermark.
Water.Effect
- Delphi Form Water Effects