搜索资源列表
opngldonghua
- opengl双缓存动画,很有意思-opengl-cache animation, very interesting
STENCIL00
- 一个模板缓存的例子,值得一看。/* * Example program demonstrating the use of glStencilFunc and glStencilOp to cut away the middle of a cube for Chapter 11. */-a template cache examples overseas. / * * Example program demonstrating the use of glStencilFunc and glSten
STENCIL
- OpenGL初级学习的经典例程,实现了模板缓存效果。有助于理解模板缓存功能。-OpenGL junior studying classical routines to achieve a template cache effect. Templates help to understand cache function.
DBFCOLR
- OpenGl初级学习经典例程,用于实现了双缓存功能。有助于理解双缓存功能。-OpenGl junior studying classical routines for the realization of a dual caching function. Double cache helps to understand function.
opengl双缓存
- 实现双缓存。调用Windows与OpenGL的接口函数.设置OpenGL像素格式.-dual cache. Calling Windows and OpenGL interface functions. Set OpenGL pixel format.
OpenGLAlpha3D
- 使用深度缓存的三维混合,运行该程序时,用户按下a键将显示动画-use of the three-dimensional depth cache mixed, running the program, users press a button to show animation
shuanghuancun
- 双缓存的基本图像,比较简单!谁愿意下载的话随便,不受限制!-double the basic image cache, a relatively simple! Who will be willing to download so casually, unrestricted!
simple_draw_buffers
- 本代码演示opengl高级渲染技术中的多个缓存的绘制技术。使用了opengl的扩展ATI_draw_buffers,分别绘制了四个不同的茶壶,每个buffer可以按要求最终显示到屏幕的不同位置。-High opengl rendering technology in various cache mapping technology. The use of the expansion ATI_draw_buffers opengl, each of the four different mappi
02_DrawTriangle
- 你的第一个多边形: 在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。 读完了这一课,你会学到如何在空间放置模型,并且会知道深度缓存的概念。 -your first one polygon : a tutorial in the basis, we added a triangle and a square. Perhaps you think this is
ogl_alpha_blending_framebuffer
- 基于opengl的桢缓存的alpha融合实例。-on opengl undercover cache alpha fusion examples.
openglaccumulatedcache
- 此文件为OPENGL中利用累计缓存消除锯齿等效果的vc程序,基于vc6.0.-This file is OPENGL accumulated cache use anti-aliasing and other effects of the vc program, based on vc6.0.
light
- 实现了光源的移动,而且对于场景中的物体,有属于自己的独立移动,我想对于双缓存和光照模型的初学者来说,会有不错的效果。-To achieve the light source moves, but also for objects in the scene, have their own independent movement, I would like to double the cache and the illumination model for the beginners, there
Lesson02
- 你的第一个多边形: 在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。 读完了这一课,你会学到如何在空间放置模型,并且会知道深度缓存的概念。 -Your first polygon: a tutorial in the first basis, we add a triangle and a quadrilateral. Perhaps you think th
stencilex1
- 该源代码用opengl展示了模板缓存的使用,实现了一个轮胎和它在地板上的倒影,超出地板的影子不被显示-The source code with OpenGL display template cache use, implementation of a tire and its reflection in the floor, the floor is not displayed, beyond the shadow
double
- 用一个旋转的正方形来说明单一缓存和双重缓存-use a single rotation of the square to illustrate the single cache and double cache
vboSimple
- 顶点缓存数组(Vertex Buffer Object)的示例程序 VBO允许把顶点数据存储在GPU缓存中,并且只传输一次,前提是有足够的内存资源可以保存这些顶点数据。 -Vertex Buffer Object(VBO) sample program VBO allows the data stored in the GPU vertex cache, and transfer only once, provided there is sufficient memory resources t
vboAdvanced
- VBO是一种用于保存顶点数据到GPU高速缓存的机制。本程序对比了开启数组缓存和关闭数组缓存时的帧速率,证明了VBO技术可以改进实时渲染效率 -VBO is used to save data to the GPU vertex cache mechanism. The program compared the open and close the array array buffer cache when the frame rate, proves VBO technology can imp
milesmajefski-gi-render-script-4d2918abef67
- scr ipt for Autodesk 3Ds Max written in Maxscr ipt. It creates a light cache from the first frame of an animation, makes irradiance maps for every nth frame, then renders the final animation (all frames).
Terrain
- 基于opengl的地形载入,动态天空球,还有摄像机漫游。地形载入使用了opengl的VBO扩展创建定点缓存。-Opengl terrain based on load, dynamic sky sphere, as well as the camera roaming. Opengl terrain loading of the VBO extension used to create fixed cache.
Image-distortion
- 图像变形,先运用纹理贴图的方式,将待贴的图片放进缓存里,在使用时调用。然后在输出图像上设置变形网格,其中一族线对应输入图像的M条横向线,另一族对应输入图像的N条竖向线。接着对网格进行变形,即将像素点映射到新的位置。-Image distortion, the first use of texture mapping a way that will be affixed to the picture into the cache, when used in calls. Then set the