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hulline
- 凸壳算法用了少许opengl,有交互界面,操作简单,用鼠标就可以完成。-convex hull algorithm with a bit opengl, interface, simple operation, using the mouse can be completed.
ConvexHall
- ConvexHall实现 3D Convex Hall implementation: Given N points in the space, the algorithm display the construction of the convex hall.-ConvexHall Convex 3D Hall implementati on : Given N points in the space, the algorithm display the construction of t
quickhull4
- 凸包算法,运用分治的思想,用opengl显示出来-convex hull algorithm, the idea of partition, with opengl show
ploytran
- 使用opengl图形函数实现了任意凸多边形的扫描转换算法。-use opengl graphics function to achieve an arbitrary convex polygon scan conversion algorithm.
tessellation.rar
- 网格化[tessellation]即把凹多边形,包含洞,岛的多边型,或者自交叉多边型划分为简单凸多边形的过程.OpenGL为了能快速渲染多边形,只能直接显示简单凸多边形[多边形中任意两点的连线上的所有点仍属于此多边形],对凹多边或者自交叉多边形渲染结果将不确定。在渲染复杂多边形时,常常需要将复杂多边形分解成容易渲染的简单多边形,OpenGL中的使用函数库中提供网格化的函数以通过多边型轮廓线生成简单多边形,从而渲染复杂多边形。 ,Grid [tessellation] that is conca
1
- 基于openGL制作的Polygn 即凸四边形图形的操描-OpenGL-based production that is Polygn convex quadrilateral graphical depiction of the parade
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
lecture2-650
- Present a mathematical framework for discussing the topics in the remainder of the course Duality, Convex Hulls, Envelopes, Voronoi Diagrams, and Delauney Triangulations -Present a mathematical framework for discussing the topics in the remainder
POCS-NL
- 毫米波图像存在分辨率低的缺点,该程序在WRLA算法的基础上,进一步采用投影算法,能有效改善毫米波图像的分辨率-Images acquired from Passive Millimeter-Wave (PMMW) radiometer have poor resolution due to limited aperture dimension. Therefore, Super-Resolution Algorithm (SRA) is a key component for PMMW imag
Graham
- 应用Graham算法查找散乱点集凸包,该程序演示了2D凸包的查找。按W键随机生成散乱点,并显示查找的最终凸包。-Find the convex of scatter points by graham algorithm. Press w key to generate random points, and the convex will be displayed.
SimpleMove
- 主要是编辑地势的凹凸,在初始状态下地面的大小为10000平方米,基准平面为xoy平面,摄像机在西南50米上空鸟瞰坐标系原点位置。鸟瞰位置可由用户任意指定。-Is editor of the convex-concave terrain, the ground state in the initial size of 10,000 square meters, the base plane to plane xoy, cameras over 50 meters in the south-west
proj1
- 在Windows系统中,安装GLUT库:打开glut-3.7.6-bin.zip,取出glut.h,glut32.lib,glut32.dll,分别放置。 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: 在此基础上,修改各顶点颜色,使得每个顶点颜色不一样,多边形内部颜色渐变。 操作方法和实验步骤: 1.使用GL_POLYGON模式绘制白色的多边形,由于所绘多边形为凹多边形,故从最左上角的点开始绘制,以防得到不可预测的图形。注意求得各凹角(refl
duobianxing
- 多边形,可以画任何的凸多边形 多边形,可以画任何的凸多边形-Polygon, convex polygon can draw any polygon, convex polygon can draw any
Opengl
- OpenGl实现的凸多边形裁剪任意多边形算法-OpenGl implementation of arbitrary polygon convex polygon clipping algorithm for
FindConvertex
- 计算几何中求散点的凸包,在opengl的环境中开发完成-Scatter in computational geometry convex hull of demand in the developed environment opengl
min_OpenGL_my
- 一个绘制凸多边形的完美例子。只需要在关键处修改代码即可-A convex polygon to draw a perfect example. Only need to modify the code to the key at the
39912bc06bd1
- To strike a point cloud of the convex hull has been carried out on the convex hull triangulation, algorithm is simple
example3
- 三维Sierpinski镂垫的递归程序,使用三维点,由于每个四面体都是凸性的,因此四面体的顶点与其内部任意点肯定在四面体内部-3D Sierpinski router pad of the recursive procedure, using a three-dimensional point, because each tetrahedron is convex, so the tetrahedral vertex and any point must be in the tetrahedra
concave-or-convex-polygon
- opengl:鼠标左键画点,右键根据点画出多边形并且判断多边形为凹多边形还是凸多边形。-opengl: left mouse button to draw points, right judgment in accordance with point draw polygons and polygon is concave or convex polygon polygon.
Convex-hull-detection
- 凸包检测适合于初学者对于图像处理和OPENCV运用的重要一步,有助于学习和研究-Convex hull detection suitable for beginners to image processing and is an important step in the OPENCV use, helps to study and research