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B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
Delaunay-Trianglation-Mesh-Generation
- 这也是一个delaunay三角网的程序,功能是我见到最强大的。能生成二维和三维,并有openGl创建模拟三维图。原程序中编译时需要wx/的文件,我没有找到。不过不影响程序的学习.希望对你有用!!包中有.exe可先-This is a triangular network nodes procedures, I see the function is the most powerful. Can generate two-dimensional and three-dimensional, and
source
- snake算法源代码。Notes : This snake implementation is based on a doubly linked list * with SnakePoints for nodes. This list knows how to slither * (i.e. minimize the snake energy by moving points), draw * itself using OpenGL, and return useful
ADNDemoExporter_1_BasicProject
- 一个从3D MAX中到处场景数据的插件程序框架,此框架程序采用递归遍历场景中的节点的思想,为导出插件的开发提供了便利-Everywhere in a scene from the data on 3D MAX plug-ins framework, this framework, the program uses a recursive traversal of the nodes in the scene thought, for the development of export plug-
Box
- x3d虚拟现实技术正方体的几何节点,如没此软件,用editplus打开编译即可!-The x3d virtual reality cube geometry nodes, such as not this software, open the compiler can use editplus
treeTask
- 绘制分形图: 分形树,先按某一方向画一条直线,然后在此线段上找到一系列节点, 在每一节点处向左右偏转一定角度各画一条分枝。 节点位置和节点处所画分枝的长度可参考编程要求中的分割比例 -Draw Fractal map: fractal tree initially draw a straight line in a direction, then find a series of nodes, each node on the line to the left and right d
Box
- x3d虚拟现实技术正方体的几何节点,如没此软件,用editplus打开编译即可!-The x3d virtual reality cube geometry nodes, such as not this software, open the compiler can use editplus
rb214
- Correlation diagram shown in detail the time domain and frequency domain, Since writing the curvature calculation function, Using weighted model nodes in the network strength and weight are power law distribution.