搜索资源列表
ring
- 使用VRML的extrution节点和教本编写的画环扩展节点-use VRML extrution nodes and textbook prepared by the Central painting expansion joints
Huffman
- 迄今为止见过的最方便的huffman编码,效率很高 一个外国人写的,很具有研究价值 Constructing a Huffman Tree according to the number of times each symbol appears in the data stream: 1) Create an array of N nodes, representing N possible symbols (ranging between 0 and N-1). 2) Set
JDSM.rar
- vrml的节点说明以及每个节点的变量说明,供学习vrml的人参考。,vrml nodes, as well as the variables for each node, for the study of vrml reference.
VRML
- 学习vrml的教程 十分的好 有各种节点的描述和学习十分详细-Vrml tutorials to learn quite a good descr iption of a variety of nodes and very detailed study
test1
- 使用vrml中的节点touchsensor, planesensor和proximitysensor,做成图像实现不同功能-Vrml nodes use touchsensor, planesensor and proximitysensor, make images to achieve different functions
Nodes
- BS Contact Web3D 7.205 的原型定义-PROTO of BS Contact Web3D 7.205
OpenSceneGraph-2.8.2
- Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some descr iption.
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
H-Ami
- 利用vrml来实现的机器人动作过程,充分了利用vrml提供的节点来实现美好的效果-Robot using vrml action process to achieve fully the use of vrml nodes provided to achieve better results
DANCE
- 利用vrml来实现物体动作的过程,主要阐述了vrml节点的利用以及实现。-Vrml objects used to implement the process of action, mainly on the use and implementation vrml nodes.
joggle
- 利用vrml节点 路由来实现joggle动作, 美观大方 可参考性强。 -Vrml nodes using routing to achieve joggle action, beautiful and big and strong for reference only.
car
- 一个简单的VRML实例 其中包括时钟 风车等节点-A simple VRML examples, including the clock windmill and other nodes
TetGen_tetrahedron-grid
- 高质量的约束delaunay四面体网格生成程序,输出的是节点、面片和四面体信息,可以用他相应的tetView程序包查看网格图形,相当值得研究和借鉴-perfect constraint delaunay tetrahedral grid generation code outputs are nodes, faces and tetrahedrons information it s worth studying and using for reference
osgCoordinate
- 这是一个用OSG编写的一个关于坐标节点的程序,所用坐标系是地心坐标系。可以交互操作。-This is a using OSG. Write a program about coordinate nodes, used coordinate system is the center of the earth. Can be interactive operation.
osgTextLabel
- OSG的节点上,每个节点添加一个Label标签。-On the OSG nodes, each add a Label tag.
switch
- 在OSG中添加开关节点,可以添加和删除节点,适合初学者-Add a switch node in OSG, you can add and delete nodes, suitable for beginners
octree_search
- 八叉树(Octree)的定义是:若不为空树的话,树中任一节点的子节点恰好只会有八个,或零个,也就是子节点不会有0与8以外的数目。-Definition octree (Octree) is: If the tree is empty, then any tree node s children will have exactly eight, or zero, that is, the number of child nodes 0 and 8 will not have outside.
gr_adjacency_matrix
- adjacency matrix. This an NV by NV matrix A in which A(I,J) is the number of edges between nodes I and J. Ordinarily, this value is either 0 or 1, although there are natural extensions to this idea.-returns the adjacency matrix of a graph.
xu831
- Using weighted model nodes in the network strength and weight are power law distribution, Including orbital maneuvering simulation, initial orbit calculation, Multi-machine power system simulation and flow calculation.