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二维图像三维显示
- 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量
OpenGL实现三维绘图
- OpenGL实现三维绘图 在VC中实现三维交汇图系统演示,主窗口是可以旋转的三维立体坐标系,还可以观察到在x,y,z方向上的投影。-OpenGL 3D graphics in the VC 3D map convergence demonstration, the main window is rotating three-dimensional coordinate system, also can be observed in the x, y, z direction of the pro
GPUGeometryClipmaps
- 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the descr iption before all 2D footprint. First, the footprint
threedmesh
- 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三
charRound
- 本程序实现了立体字的旋转功能。可以根据需要设定字的颜色、字体、纵深方向的值等。第一行字绕X轴旋转,第二行字绕Y轴旋转-realized by the three-dimensional character of the rotation. According to the word needs to set the color, fonts, and in-depth direction, such as the value. The first lines revolving around t
shadows
- 这是VC++中利用OpenGL实现遮挡算法,对于Y研究图形的底层渲染,这个算法必看-use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
NewRotation
- 该程序是在OpenGL环境下实现了对立体自由选择,可以自由选择绕X,Y,Z轴旋转,旋转的速度可以通过滑动条自由控制。-that the procedure was in OpenGL environment for the realization of three-dimensional freedom of choice, freedom of choice around X, Y, Z-axis rotation, rotation speed can be controlled throu
minimalScreenSaver
- This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a fi
WireTorus
- 这个是3D的园环和球体的代码,球体围绕园环的一点旋转,园环又围绕Y轴旋转-This is the 3D Ball Park Central and the code around the ball park in Central 1:00 rotation, Central Park is revolving around the Y axis
bioviewer-0.0.21
- A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.-A C / SDL / OpenGL
ogl_basic_collision
- The source code upon which this tutorial is based, is from an older contest entry of mine (at OGLchallenge.dhs.org). The theme was Collision Crazy and my entry (which by the way took the 1st place :)) was called Magic Room. It features collision dete
SolarSystem
- 利用opengl实现一个小型太阳系的运动,可以通过键盘控制地球的自转和公转,d逆时针自传,D顺时针自转,y逆时针公转,Y顺时针公转-use opengl achieve a small movement of the solar system, Keyboard control through the Earth's rotation and revolution, d counterclockwise autobiography, D clockwise rotation, y par
displaypoint
- 本程序主要实现了OpenGl技术显示三维点云数据,能够读入以.obj为扩展名的,数据格式为X,Y,Z的点云数据。
20052111201507
- 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量
opengl_mfc
- 基于VC++下 OpenGL MFC程序开发,演示三维物体的平移、缩放、绕X、Y、Z转动
lesson04
- 这个程序主要是如何绕轴旋转物体。让物体绕Z轴, X轴,Y轴 或者全部3个轴旋转-this procedure is mainly around how the rotating objects. Let objects around the Z-axis, X-axis, Y-axis or all three-axis rotation
Yxy
- 三维彩色Yxy色空间转换 根据Y色度值的不同,将图像分成10级分隔,分别显示出来
04_Re
- opengl高级编程指南,我将教会你如何旋转三角形和四边形。左图中的三角形沿Y轴旋转,四边形沿着X轴旋转。
Transformation3D
- A 3D transformation program for doing following operations : Translation, scaling, rotation about x-axis, rotation about Y-axis and rotation about Z-axis in OPENGL.
Five-surface-slashes-around-Y-axis
- 正五面体斜线绕Y轴旋转;用OPENGL实现正五面体,设置颜色,并绕Y轴旋转,效果还不错-Five surface body diagonal rotating around the Y axis using OPENGL to achieve positive surface of the body five, set the color, and rotating around the Y axis, the effect is also good ..