搜索资源列表
MultiAnimation
- MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover=\"if(this.title) {this.style.cursor=hand }\" onclick=\"if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/d
WaterDirect3DSample
- The Water sample illustrates using D3DX techniques stored in shader files. The sample shows a square pond inside a building, with rippling water effects including water caustics.
123
- 使用DevIL来加载OpenGL纹理 OpenGL本身并没有带图象文件的读取函数,D3DX则有,以前我用的IPicture的接口来加载图象,但是TGA ,MNG PNG 等图象它并不支持.需要其他的代码来加载TGA等,非常不方便,最倒霉的是,代码的问题很多,经常不能成功加载一些图象.早就想把那个该死的库移植到DevIL上了,但是人懒,一直等到今天,呵呵。终于做了个简单的包装了。 代码很乱,只加了读取图象到建立OpenGL纹理,应该还有更广泛的用途的.比如SaveImage等. 回头等
terrain
- Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染
T6
- For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use
d3dxvec3
- D3DX的向量函数-D3DX the vector function
camerads.rar
- opencv摄像头实时人脸识别,支持各种摄像头,Real-time face recognition opencv camera, supports a variety of camera
DirectX8[1].1_SDK_library_include
- DirectX8 library_include -DirectX8 library_include
Direct3D8X
- given library allows to grab whole geometry with directx8 application simply rename d3d8 in d3dx in import given application . key f12 for removing the geometries in text format gso
Direct3D9X
- given library allows to grab whole geometry with directx9 application simply rename d3d9 in d3dx in import given application . key f12 for removing the geometries in text format gso
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
3DEngine
- 一个简单的3D-FPS游戏源代码。内容比较简单。主要演示了D3DX的Intersect函数。-A simple 3D-FPS game source code. Content is relatively simple. Mainly demonstrates the Intersect function D3DX.
DRAIN-2DX-UIUC
- souce code of programe DRAIN-2DX-UIUC
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
d3dx
- D3D8 hook api, source test.
D3D-Demo
- 用D3D做的最基础的一个D3DX效果,实现一个蓝色的窗口-D3D do the most basic D3DX effect, a blue window
1
- 通过D3DX实现一个蓝色的水壶,按F2,F3,F5进行一系列操作-Press F2, F3, F5 series of operations by a blue kettle D3DX
D3D-Demo
- 该功能主要用D3DX实现一个三角形的实现-The main function of a triangle D3DX achieve
demo
- 该功能主要用D3DX实现一个3D效果的蓝色三角形-The main function of the D3DX achieve a 3D effect blue triangle