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< Physics for game developers>> PHYSICS FOR GAME DEVELOPERS
CHAPTER 17 EXAMPLE PROGRAM
NAME: Hover
PURPOSE: To demonstrate 2D rigid body simulation
BY: David Bourg
DATE: 09/01/00
COPYRIGHT: Copyright 2000 by David Bo
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Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
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运用java3D模拟刚体间的碰撞,爆炸及在万有引力作用下的运动轨迹,设置适当的参数可以模拟天体运动等多种物理现象.-use java3D simulation of rigid body collisions, explosions and the role of gravity in the trajectory, provision of appropriate parameters can simulate movement and other celestial phenomena.
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最近用matlab编了一个Rigid Body Simulation,希望对大家有帮助
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二维的刚体碰撞,的计算和模拟。很好用的。-Two-dimensional rigid body collisions, calculation and simulation. Good use.
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可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be
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一款2D物理模拟软件,仿制了真实环境物体的各种连接与碰撞效果
应用介绍:
少年智力开发,学校物理课程指导,各种机构运动的研究 ,基于冲量的刚体铰链与碰撞,销限制铰接计算出链、摆、小车等模型,通过与扭簧配合模拟出玩具*模型 仿真真实世界物理状态,建立了可用户控制的功能,达成了如同儿童玩具房的环境
-A 2D physics simulation software, imitation of the real environment of a variety of obje
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定质量刚体的6自由度运动matlab仿真程序-Quality set of 6-DOF rigid body movement matlab simulation program
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变质量刚体模型的6自由度运动matlab仿真程序-Variable mass rigid-body model of 6-DOF movement matlab simulation program
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这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
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基于欧拉方程的刚体在无重力空间中动力学MATLAB仿真程序-Based on the Euler equations of rigid body dynamics in the weightlessness of space in the MATLAB simulation program
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Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collisio
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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with frict
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IBDS用于动态多体系统仿真,使用C++编写,可仿真刚体,粒子,不同铰接类型以及带摩擦碰撞。-IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial us
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Matlab simulation of 6DOF Fixed Mass Rigid body
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基于GPU的烟雾流体模拟,模拟了复杂的刚体碰撞现象。-Smoke simulation based on GPU, simulating the collision with complex rigid body.
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计算光机耦合仿真中的光学镜面的变形情况,分离刚体位移,采用泽尼克多项式耦合。并有使用例子。(The deformation of the optical mirror in the opto mechanical coupling simulation is calculated. The displacement of rigid body is separated and the Zernike polynomials are coupled. And use examples.)
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Goal of this project is to simulate the rotational motion of a spacecraft in orbit. Plots of Euler angles and polhode curves (angular velocity time histories) are generated. Equations of Motion included in this package are for a rigid body in a torqu
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Box2D 是一个用于游戏的 2D 刚体仿真库。程序员可以在他们的游戏里使用它,它可以使物体的运动
更加可信,让世界看起来更具交互性。从游戏的视角来看,物理引擎就是一个程序性动画(procedural
animation)的系统,而不是由动画师去移动你的物体。你可以让牛顿来做导演(Box2D is a 2D rigid body simulation library for games. The programmer can use it in their game, it can make
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一个虚拟机工具(VMT)仿真系统,它考虑了工具中心点(TCP)插值,
摘要提出了一种五轴机床的几何误差、伺服动力学和摩擦效应。
提出了一种新颖的五轴插值方法,以保证每种方法的最大速度约束
轴可以满足。
几何误差模型,包括铅螺钉,直度,角和方形
错误的建立是为了分析工作空间中的体积误差。
包括刚性的模型
利用身体运动、摩擦模型和伺服控制回路来评价伺服动力学和非线性
效果。
由位置、伺服动力学和摩擦效应所引起的误差被集成到
车辆行驶里程模拟程序。
TCP轨迹的模拟结果由小的线段
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