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地形碰撞检测方法
- 地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code!
Scene
- Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the r
OpenGl-Scene
- opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
cacti
- 用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
Terrain
- 摄像机的灵活使用,对地面的碰撞设定等方式。希望对您有帮助-The flexible use of cameras on the ground collision settings, etc.. Want to help you
tank
- 坦克大战,vc++6.0环境下编译通过,功能强悍有多种地形,多种坦克类型,多种游戏特效,运用了GDI编程,画面流畅,使用了低级人工智能以及链表容器处理游戏的逻辑,简单碰撞检测-Battle City, vc++6.0 environment, compile, features a variety of tough terrain, a variety of tank types, multi-game effects, the use of GDI programming, image smo
LODTerrain
- LOD技术,做的动态地形,有碰撞检测,自己做了好久才做好-LOD technology, so the dynamic terrain, with collision detection, make their own for a long time before they do
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
CameraWorld
- 通过opengl中的lookat,扩展到地形漫游,先是建立一个3D的简单地图,并且加入相应的碰撞判断。-By opengl in lookat, extended to the terrain walkthrough, first create a simple 3D maps, and add the corresponding collision judgments.
vpSAMPLE
- vp的事例:用户自定义的碰撞检测模拟:防止运动物体穿越地形上的房屋的物体-vp examples: user-defined simulation of collision detection: objects to prevent movement of housing across the terrain objects
Direct3DCore
- Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
CSfangzhenchengxu
- OPENGL CS仿真程序,可以导入3D模型,碰撞检测,可以,实现CS地形漫游。-OPENGL CS simulation program that can import 3D models, collision detection, you can achieve CS terrain walkthrough.
dixing
- 地形+粒子+模型载入+音乐+碰撞检测(aabb包围盒)+第一人称视角摄像机+天空盒子-The terrain the+ particles+ model Loading the+ Music the+ collision detection (aabb bounding box)+ first-person perspective camera the+ sky box
DirectX_3D_Programing_Source_Code
- Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other
mushroom
- 绘制一个虚拟场景,其中有:天空、地形、虚拟摄像机、广告牌技术、粒子系统等内容。通过碰撞检测实现一个物体把另一个物体碰撞后导致其中一个物体消失的效果,就像一个物体把另一个物体吃掉了一样。本程序是通过控制大嘴花吃掉跑道上的蘑菇,达到游戏的目的。 -Draw a virtual scene, including: the sky, terrain, virtual camera, billboard technology, particle system, etc. Through collisi
Flowing-Fountain
- Butterfly flying simulation opengl achieve texture mapping te Point cloud data were displayed, OpenGL implementation model based opengl an image production, dynam The template code, can realize th Opengl achieve the collision with
EDBuggyLab
- terrain following and collision detection