资源列表
HLSL2zhangwenlihunhe
- HLSL语言实现2张纹理混合和镜面反射,shader语言-HLSL language two texture blending, and specular reflection, shader language
SimplePlayer
- 一个基于DirectShow的视频播放器,希望能对大家有用!-A video player based on DirectShow, hoping it would be useful!
DirectShowPMFC
- 使用Directshow和MFC结合起来读取摄像头数据,并且能够抓拍图像保存-Use Directshow and MFC read camera data, and the ability to capture images are saved
streams.h
- (环境配置)总结-streams.h问题.这是本人发了三天时间才完成环境VC6与DirectShow进行编程的环境配置,这个解决方法是第一个完全用Debug_Unicode版本来方法解决(至少我没看到过有用这个方法的)-(Environment configuration) sum-streams.h problem. It is I made a three days to complete environmental VC6 with DirectShow programming envir
dx
- 利用Directx编程的最基本环境的配置,VC6下编译通过-Directx programming environment using the most basic configuration, VC6 compiled by
xreal3d-Tools-0.0.2.i386.win32
- Xreal3D的导出插件源代码,可以把3ds max中的模型导出-Xreal3D export plug-in source code
ddrawYUV
- 使用directdraw显示YUV数据的例子,类似于YUV player,已经建好工程,编译直接使用即可。-Example of YUV data display using directdraw, similar to the YUV player, with VC6.0 project, can be used directly.
DirectX9-Chinese-Help
- directshow的中文帮助文档,使用更加方便-Chinese directshow help documentation, easier to use
DirectDraw
- DirectDraw的开发、使用帮助文档,对做这方面开发的朋友很有帮助-DirectDraw development, the use of help files, so this aspect of the development of helpful friends
d3dhookMOdel
- D3D9,D3D8HOOK模块。 开发D3D游戏透视外挂用的!-D3D9,D3D8HOOK Model
TTLB_scene_demo
- 该程序实现了天龙八部地形的加载。 实现地形的部分主要都是改ETM实现的。 场景环境和模型的载入时直接在Sample中用Tinyxml实现的。 -The program implements Dragon terrain load. Mainly to achieve some of the terrain changed ETM achieve. Scene environment and load the model directly in the Sample used Tiny
D3DCamera1
- 一个很好的d3d摄像机的封装类,可以进行归纳总结。初学者必备。-A very good camera d3d wrapper classes, can be summarized. Essential for beginners.