资源列表
vertex1
- 一个使用VC++,基于DirectX实现纹理映射的程序。-One using VC++, DirectX-based texture map of the program.
camera
- 在DirectX编程中有个摄像机功能,这是个基于DirectX实现调节视角的程序。-There is a program in the DirectX video camera function, which is DirectX-based programs to achieve regulation perspective.
Microsoft.DirectX
- 此压缩包为Directx声音开发的两个DLL Microsoft.DirectX Microsoft.DirectX.DirectSound-This archive is Directx sound development of the two DLL Microsoft.DirectX Microsoft.DirectX.DirectSound
NewFilter
- vc6.0 directshow新建空Filter工程 全过程详细说明-New Air Filter vc6.0 directshow detailed descr iption of the whole process works
Direct3D10MFC_CUDA
- 使用Direct10及CUDA实现图像变换,来比较CPU及GPU变换图像的效率。变换之后的图像作为纹理使用Pixel Shader 渲染处理。-Using the Direct10 and CUDA to transform the Image in order to compare the efficiency of CPU and GPU.
JingMediaPlayer
- 自己以前使用directx中的directshow写的一个c++的播放器, 能够使用机器中现有的解码器, 功能强大-This is a C++ multimedia player use directshow in directx. It can use the decoder in the machine.
00671785
- Direct torque control based neural netwoek
8.5
- 8.5 以点(point)类为基类,重新定义矩形类和圆类。点为直角坐标点,矩形水平放置,由左下方的顶点和长宽定义。圆由圆心和半径定义。派生类操作判断任一坐标点是在图形内,还是在图形的边缘上,还是在图形外。缺省初始化图形退化为点。要求包括拷贝构造函数。编程测试类设计是否正确。-8.5 point (point) class is the base class, redefined class and rounded rectangle class. Points for the rectangul
Hieroglyph3
- DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Comput
00622995
- Direct torque control based neural netwoek
00649036
- Direct torque control based neural netwoek