资源列表
RealtimeRenderingTricksTechniques
- 学习DirectX的优秀入门书籍,虽然使用DirectX8.1,但是对于很多概念的阐释都比较清晰和透彻。-For beginner to kick into D3D world,althought its not support for new shader2.0,it always a good choice.
DirectxDevelopDocumentation
- 这里面有directx开发的知道,非常详细,对学习direct的人很有帮助-It is some document about directx develop. It is suitable for green hand.
01_MultiTexture
- 顶点雾化效果 Direct3D 顶点雾化效果 Direct3D 顶点雾化效果 Direct3D
RigidbodySimulationDemo
- 这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
Frame_03
- 自己开发的3D飞行射击游戏,由DirectX9 + VC8编写-Developed my own 3D flight shooting game, DirectX9+ VC8 prepared from
HLSL
- HLSL Effect 程序示例,进行了较为完善的注释说明,供初学者参考。-HLSL Effect sample procedures to carry out a more comprehensive explanatory notes reference for beginners.
DIRECTX_Exp
- DirextDraw开发代码,win32窗口实例。-DirextDraw development code, win32 window examples.
DemoIB
- 用Directx9绘制的一个三棱锥,使用的是框架模式,变换三个世界坐标显示,编译时需要安装directx9的sdk,并设置目录。-Directx9 rendering with a three pyramid, using a framework model, transform the world coordinates of the three shows, compile-time required to install directx9 the sdk, and set the dire
D3DDemo
- 基于win32基本工程创建的三棱锥动态模型,使用directx9 sdk。 使用WinMain为入口函数,非mfc。-Win32-based capital works to create a pyramid of three dynamic models, the use of directx9 sdk. WinMain function used for the entrance, not mfc.
DsBkSource
- 《Directshow开发指南》源代码,部分已经编译成功-" Directshow guide the development of the" source code
DirectXCapture_demo_Enhanced
- DirectX.Capture A .NET class library for video and audio capture to AVI files. Demo: If you downloaded the demo application run: CaptureTest\bin\Release\CaptureTest.exe-DirectX.Capture A .NET class library for video and aud
USBVideo
- 用DirectShow实现摄像头视频获取显示-Implementation using DirectShow video camera access show