资源列表
Terrain-by-DirectX-9-and-CSharp
- 本程序用DirectX 9 和 C# 实现三维地形的可视化。-This program uses DirectX 9 and C# to achieve three-dimensional terrain visualization.
DirectSound_Develop_Manual
- direct sound development manual
BCIjiemian
- 本代码实现了用户界面的设计 界面包括bci的刺激范式:随机闪烁的图片和输出结果显示 使用DirectX实现刺激界面的编程,导入其中的ddraw、dinput、dxguid静态链接库,并使用其中的函数来实现屏幕中灯的绘制和闪烁,导入winio静态链接库控制设备I/O端口直接驱动显卡控制屏幕上灯的闪烁频率,以获得稳定的闪烁频率,最后导入winmm静态链接库使键盘能够对刺激界面进行有效控制。-This code implements the user interface design interfac
llk
- 非常棒的 VC资源 非常棒的DX资源 比较好的教程-Great great DX VC resources good tutorial resources
FunMesh
- DirectX + MFC 框架 读取obj模型文件-.obj loader
GamePEnginePArchitectureP[Gregory]
- 有关directx的有关资料,有利于初学者更了解。-Relevant information about directx, will help beginners to better understand.
IntroductionPtoP3DPGamePProgramming
- 有关directx的有关资料,有利于初学者更了解。-Relevant information about directx, will help beginners to better understand.
chapter2
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
chapter3
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
chapter4
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
chapter5
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
PS-shader
- D3D的像素着色器示例,分别实现了多重纹理化,彩色图去色,图像左右镜像,上下镜像以及浮雕图效果-D3D pixel shader example, were to achieve a multi-textured, color map to color, about the mirror image, the mirror up and down, and relief map results