资源列表
gr
- 用DirectX 9.0C 实现广度优先-DirectX 9.0C 实现广度优先
01_BumpUnderWater
- Direct 3D 编程之凹凸纹理映射应用-Direct 3D texture mapping program of the application of convex
VideoPC
- 采用directshow采集摄像头视频,并能截取图片。开发环境VS2005-Directshow capture using video camera and interception picture. VS2005 development environment
200611251918562
- 这是利用CnPack代码的水波算法制作的,只利用了GDI画图,在有的电脑上可能有闪烁。不久本工作室将提供DirectX画图的代码 -This is the use of the water code CnPack algorithm produced only use the GDI to draw, in some computers may be blinking. Soon the studio will provide DirectX drawing code
ddraw_in_mfc_view
- 在MFC View中应用DrectDraw进行编程-In the application of MFC View program DrectDraw
mesh
- 一个纹理的框架,不用多说,运行就知道了,感谢大家支持-The framework of a texture, Needless to say, running on the know, thank you for support
demo
- 短毛发绘制演示,取自精通directx3d-Drawing hair short presentation from the master directx3d
volumefog
- 精通directx3d中的体积雾示例程序-Directx3d good example of the size of fog procedures
bumpunderwater
- 精通direct3d中,凹凸纹理,水下效果模拟-Direct3d proficient, the bump texture, underwater simulation results
MotionBlur
- 精通direct3d中一书的,运动模糊演示-Direct3d proficient in the book, motion blur demo
FlutterFlag
- 精通direct3d一书中的,柔性物体模拟示例-Direct3d a good book, soft objects simulation example
SinSeaWave
- 精通direct3d一书中,关于海浪效果模拟的演示-Direct3d good book on the effect of simulated waves demo