资源列表
DirectXtemplate
- DirectX编程的模板,和一些DirectX编程的基本实例,适合初学者。-some DirectX programming templates, and some simple DirectX examples. it s fit for beginners.
HLSL_Pixel
- 《精通DirectX3D图形与动画程序设计》——19_第十九章 HLSL像素渲染,经过测试可以运行
10_UseSkinMeshClass
- Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation
LegendOfMir3_clint
- Mir2Ex 游戏客户端source code,共学习使用-Mir2Ex source code
VidMix
- 视频拼接Filter。将2路视频拼成一路输出。非压缩的RGB和YUV格式,输入端格式必须一致,第一路视频决定输出的帧率。写这个Filter主要是为了把两路视频采集到一个文件中,如果只是要把多路视频合成后显示的话,建议使用VMR-9-Video Mosaic Filter. Will be two video output as guarding our way. Non-compressed RGB and YUV format, input must be consistent format,
Firework
- DirectX9在VS环境下,c++编写的焰火粒子系统演示-DirectX9 in VS environment, c++ write a particle system demo fireworks
chapter4
- directx游戏终极开发指南配套代码-directx Ultimate Game Developer' s Guide supporting code. . . . . . . . . . . . . . . . . . . . .
HLSL
- NVIDIA GPU Programming Guide中文版,主要简单介绍HLSL的用法。-NVIDIA GPU Programming Guide Chinese version, the main brief use of HLSL.
Explosion
- 用VC++和DirectX实现的爆炸效果。-Using VC++ and DirectX to achieve explosive results.
Bouncers_S2205245292011
- This code shows how to create a simple Screen Saver with Direct3D 9.0
Direct3D_Basketball_game
- 基于DirectX技术的投篮游戏设计,包括图形渲染模块,用户界面,物理模块,摄像机模块等,对进一步理解DirectX很有帮助!-Shooting game based on DirectX technology design, including graphics rendering module, the user interface, the physical module, camera module, to further understand DirectX helpful!