资源列表
ShadowMap.rar
- 利用DirectX实现的ShadowMap实例,ShadowMap achieved using DirectX examples
614321
- 图片快速缩放移动源码,程序结合易语言DirectX2D支持库和OPenGL支持库,实现图片快速缩放移动。(Fast moving source image scaling , the program combined with easy language support library and OPenGL DirectX2D support libraries, which achieved rapid scaling moving image .)
clouds_src
- 用粒子系统做天空云层
Turkay_Tv
- The DirectShow TV tuning architecture is based on pre-defined frequency tables, and the TV Tuner filter (kstvtune.ax) has an internal list of frequency tables. Each frequency table contains a list of frequencies, and corresponds to the broadcast or c
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.
d3d_PlaneX
- DirectX 3D编写的飞机游戏,DX3D初学者参考资料-DirectX 3D games to prepare the aircraft, DX3D reference for beginners
DirectX-pipeline-9.0
- DirectX 9.0 pipline picture
xplatformcpp-54154
- Framework supporting opengl and directx9
duochongwenli
- 这是一个d3d多重纹理的源代码,初学者的最佳指导!-d3d This is a multi-texture of source code, the best guide beginners!
SeaEffect
- D3D中,使用纹理贴图实现海浪效果,实时生成海浪效果。
DirectX_SeaWave
- DirectX海浪效果模拟,用两种方法模拟海浪效果,中文注释,清晰明了,代码简洁易懂。-DirectX wave simulation results, using two methods simulate the effect of waves, Chinese notes, clear, concise and understandable code.
Move
- DirectX实现球体随地面起伏移动,有键盘响应和光照等渲染效果-DirectX implementation moving ball with undulating ground, with the keyboard response and illumination rendering