资源列表
绕Y轴旋转的正方体
- direct9编程,一个绕Y轴旋转的正方体。了解网络动漫设计一个例子程序。
PointSprites
- using point sprites in d3d
dx_water_source
- 利用GPU做代数运算的Dirext版本; 很有名的GPU编程例子(引自siggraph上的论文):这里使用了图形硬件上的矩阵和向量表达,繁杂的矩阵运算都在GPU上进行。对于想利用GPU做并行数值计算的人一定会有帮助~ -Make use of GPU computing Dirext version of algebra well-known examples of GPU programming (a quote from the siggraph paper): here the
Beginning_C_Sharp_Game_Programming
- Beginning C Sharp Game Programming书籍的PDF版,英文原版-Beginning C Sharp Game Programming book PDF version of the English original
BillboardDemo
- Visual C++/DirectX9 3D游戏开发引导的一个公告板例子-Visual C++/DirectX9 3D game development as a guiding example of bulletin board
(DirectDraw_32bit
- directx,directdraw实现的全屏幕绘制点的 程序,语言是c-directx, directdraw to draw points to achieve the full screen program, the language is c++
D3DApp10
- 我自己初学D3D的一步步简单例子(10) 适合0起点的DirectX开发的新手, 此系列源码,每一个都不同,一个比一个增加一项功能,循序渐进. 本套共10个源码-I am a beginner step by step simple example D3D (10) 0 point for the development of DirectX novice, this series of source code, each one different, one to add a fe
DirectX9.03D
- DirectX9.0 3D游戏开发编程基础代码-DirectX9.0 3D game based on the development of programming code
pmd_DVT_2003
- Programming Microsoft DirectShow for Digital Video and Television
thrid-person
- DirectX,第三人称场景漫游,摄像机对准人物中心,摄像机跟随-DirectX, roaming third-person scenes, camera at the figure center, the camera follows
avc.rar
- 用于directshow封装fileter的源代码,其内容为T264编解码程序,编译后可以直接生成fileter,DirectShow fileter package for the source code, which reads T264 codec procedures, the compiler can directly generate fileter
migong
- 这是一个用DIREXT8编的一个迷宫地图,通过方向键操作-This is a DIREXT8 made by a maze map, through the direction of key operations